AI abusing SPEC for combat

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AI abusing SPEC for combat

Postby Beowulf » Tue Sep 25, 2007 12:59 pm

Hi,

it seems that the AI is using it's SPEC drive to do microjumps in combat. In Star Wars microjumps are rather uncommon (though not unheard of). Is there any way to get the AI to use SPEC only to enter or leave the combat zone?
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Postby hellcatv » Wed Sep 26, 2007 1:48 am

there's a variable in section AI
"too_close_for_warp_tactic"
the default is 13000

if the target is closer than that they won't do a hyperjump... you can set it so that it would only be a longrange jump


also..interdictors ;-)
(since we do have warp interdictors allowed)
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