Where to download the mod

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Where to download the mod

Postby Beowulf » Fri Sep 28, 2007 4:57 pm

Hi,

you can download what I've pieced together so far for this mod at
http://www.hawo.stw.uni-erlangen.de/~si ... ars.tar.gz
The file contains the git repository I'm using to develop the mod and is regenerated whenever I push changes to my main repository. If git proves to be too difficult for Windows users to set up I may switch to a different source code management system (mercurial sounds like a candidate for the job), but for the time being it's git.
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Postby Moe479 » Sat Sep 29, 2007 12:13 am

tryed both, putting it into the modfolder and direct into the vsfolder both failed ... im using always the latest svn.

how is it supposed to work?
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Postby Beowulf » Sat Sep 29, 2007 3:55 am

Vegastrike's mod support is broken at the moment so this is a little complicated.

If you just want to take a look at it copying the contents of the vegawars directory into the root of a freshly checked out data4.x directory should work (make a backup copy of your data4.x tree since some files will be overwritten, see below for changes you will have to make in your vegastrike.config if you want to actually see some Star Wars ships). You don't need to copy the .git directory in this case.

If you want to contribute to the mod it's advisable to keep the mod files separate from the data4.x tree. In this case set up symlinks (or Windows' equivalent for them---I haven't testet yet if this works in windows) for the following files:
Replace
Code: Select all
factions.xml
master_part_list.csv
setup.config
vegastrike.config
weapon_list.xml
units/units.csv
units/units_description.csv

in the data4.x directory by links to their counterparts in the vegawars directory.
Add the following links to your data4.x directory and have them point at their counterpart in the vegawars directory:
Code: Select all
units/alliance
units/imperial
mission/unit_test.mission

Also you have to change your vegastrike.config to use unit_test.mission or you won't be seeing any Star Wars ships at all:
Replace
Code: Select all
<var name="default_mission" value="main_menu.mission"/>

by
Code: Select all
<var name="default_mission" value="unit_test.mission"/>


I know this is complicated but this is hardly a release. It's just what I'm working at right now ;-)
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Postby Maxaxle » Wed Jul 09, 2008 6:05 pm

Wait! If you're going to make a Star Wars universe, don't forget:
-the criminal faction (such as the Hutts and bounty hunters)
-Citizens!!!
-famous ships, such as the X-Wing (but do your homework to find out about other ships)
-The Death Star :shock:
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Postby loki1950 » Wed Jul 09, 2008 6:17 pm

Haven't seen Beowulf in a while so have no idea on the status of this mod you might PM him if you really want it :wink:

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Re: Where to download the mod

Postby stargate38 » Sun Jul 12, 2015 2:46 pm

Can someone please re-up the mod? The link is broken.
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Re: Where to download the mod

Postby loki1950 » Sun Jul 12, 2015 3:09 pm

The link is years old the OP has most likely dropped the project quite awhile ago sorry :(

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Re: Where to download the mod

Postby stargate38 » Sun Jul 12, 2015 3:17 pm

Please re-up it somewhere. I really want to download this mod.
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Re: Where to download the mod

Postby loki1950 » Sun Jul 12, 2015 5:33 pm

No one who is currently active has it period there might be a sourceforge repo but I doubt it as I said this over 8 years old and will not work with the current main code apart from the improvements in both hardware and software(compilers) so even it was available there would still be about 6 months of work to update all of the code(for 1 person).

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