babylon 5 mod WIP (BIG PICTURES)
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No, Crusade being axed had nothing to do with Trek. I don't believe UPN and TNT are owned by the same guys. See my previous post for the reason Crusade was canceled.
Eh. There's a lot of Trek I don't like. But don't write off post-TNG completely. There was some REALLY good DS9. I don't mean 'oh, that was a really cool battle'... i mean 'wow, that episode had fantastic acting and writing'.
*sigh*... a Babylon 5 mod would be so cool.
Eh. There's a lot of Trek I don't like. But don't write off post-TNG completely. There was some REALLY good DS9. I don't mean 'oh, that was a really cool battle'... i mean 'wow, that episode had fantastic acting and writing'.
*sigh*... a Babylon 5 mod would be so cool.
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When done Right the First time there is no reason to redo it
Everyone should take notes by this example. only 1962 polygons. On the High side, but well worth it.
Everyone should take notes by this example. only 1962 polygons. On the High side, but well worth it.
I know you believe you understand what you think I said.
But I am not sure you realize that what you heard is not what I meant.
Wing Commander Universe Forum | Wiki
Wing Commander: The Wasteland Incident
But I am not sure you realize that what you heard is not what I meant.
Wing Commander Universe Forum | Wiki
Wing Commander: The Wasteland Incident
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and the b5 station, 1976 polygons. I don't know how can I texture such a monster, even a 4096*4096 look really awful in a close view, I think this one won't go in game before I find a nice idea, maybe loading it in many parts, I don't really know, it's far from the max ship size loadable in vs. The problem is that the main part is a single tube, mapped with a cylindrical map:
I see dead polygons....
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