babylon 5 mod WIP (BIG PICTURES)
Moderator: etheral walker
FirstOnes?
Hi, I found your project "by accident", or nearly so.
I am webmaster of a German website about B5 fan projects, and member of the FirstOnes.com community (although not often there lately due to too much work).
I don't have time to read all pages in this thread (especially because it takes a long time to load ), so if this has been brought on earlier, please take my apology (and just ignore this post ).
Have you had contact to members of FirstOnes.com yet? I strongly suggest showing yourself there and asking for help if you need. The people over there are usually very happy to help (and be it only criticism and comments). BTW, did you know some over there already noticed VegaStrike?
... after all, I would be happy to add your project (and updates) to my website (and will do soon). Good luck with your project!
I am webmaster of a German website about B5 fan projects, and member of the FirstOnes.com community (although not often there lately due to too much work).
I don't have time to read all pages in this thread (especially because it takes a long time to load ), so if this has been brought on earlier, please take my apology (and just ignore this post ).
Have you had contact to members of FirstOnes.com yet? I strongly suggest showing yourself there and asking for help if you need. The people over there are usually very happy to help (and be it only criticism and comments). BTW, did you know some over there already noticed VegaStrike?
... after all, I would be happy to add your project (and updates) to my website (and will do soon). Good luck with your project!
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- Elite
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Hi,
I already had a look to firstones.com to found some ideas (I was looking for cockpits images and description, but it seems it's the only mod mod ever made on B5 universe with 3d cockpits). I sent a mail to an admin about my mod but never received anything, but I admit the title of my mail should be interpreted as junk mail, as my english is a bit "special"
Never saw that post seems older than my idea to make a mod on B5 for vegastrike What' s your website? I will be happy to see my mod announced on other sites. Fell free to take contact with me, all my infos are availables trough my forum profile
I already had a look to firstones.com to found some ideas (I was looking for cockpits images and description, but it seems it's the only mod mod ever made on B5 universe with 3d cockpits). I sent a mail to an admin about my mod but never received anything, but I admit the title of my mail should be interpreted as junk mail, as my english is a bit "special"
Never saw that post seems older than my idea to make a mod on B5 for vegastrike What' s your website? I will be happy to see my mod announced on other sites. Fell free to take contact with me, all my infos are availables trough my forum profile
I see dead polygons....
You're linked ;-)
http://www.sprungtor.de/content.php?cid=62
I hope that some more people can find you now...
BTW, I also mentioned that a Python programmer would be needed for missions.
I hope that some more people can find you now...
BTW, I also mentioned that a Python programmer would be needed for missions.
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- Elite
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- Location: into the depths
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- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
I tried again to upload it, and finally I updated 1 thing, and another, and ...
For the website, I'm currently, thanks to Language of Hope, finding some hosting facilities on firstones. I still didn't do anything for a web page (not even an idea for the graphical theme ), I was quite busy last months.
For the website, I'm currently, thanks to Language of Hope, finding some hosting facilities on firstones. I still didn't do anything for a web page (not even an idea for the graphical theme ), I was quite busy last months.
I see dead polygons....
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- Elite
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JoE_SancheZ did it
http://www.mehok.uni-miskolc.hu/~biga/b5/index.php
still a bit empty but I'm urging myself to post some new screens and updates about the status
http://www.mehok.uni-miskolc.hu/~biga/b5/index.php
still a bit empty but I'm urging myself to post some new screens and updates about the status
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- Elite
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- Elite Mercenary
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- Elite
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- Just a tourist with a frag'd nav console
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hi all,
i've added a domain alias at dot.tk, the page can be accessed here too: http://www.babylon5chronicles.tk
i've added a domain alias at dot.tk, the page can be accessed here too: http://www.babylon5chronicles.tk
I'd help (have some Python experience), but whenever I download VegaStrike, it has some errors which don't allow me to unpack it And no, I can't just run setup.exe coz' I run Linux
But I guess you can contact me anyway, maybe we can sort that out.
ry2n1@tlen.pl
But I guess you can contact me anyway, maybe we can sort that out.
ry2n1@tlen.pl
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- Elite
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- Atmospheric Pilot
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Ship and Station modeling- combining with other team
Hello. I am Norlion the Producer of the Babylon 5 TC for Freelancer. While this project is seperate from yours we are both working on modeling with which we could comgine our efforts. I need more ships and stations and you do too. I've played Vega Strike and it was fun. I will definately play you mod upon completion. http://slb5mod.no-ip.com/forums/index.p ... act=SC&c=2 This is the forum site. We use milkshape for the most part. RubberEagle is my main modeler at the moment. We both want these mods out sooner rather than later with some combined effort in the modeling arena we can help each other.
Creation is 1% inspiration and 99% Persperation
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- Developer
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sure we're always happy to share moels with other mods...
and when it's released the models will be open source and ready to integrate as well...
lets hope that it's possible
what do you folks have
and when it's released the models will be open source and ready to integrate as well...
lets hope that it's possible
what do you folks have
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/
This is from memory:
we have the T-Bolt finished (modeled and textured), the Aurora Starfury modelled (no textures yet), the hyperion modelled, the Omega with older textures, a relatively low-poly maintenence fury, a Sharlin with bad textures, a rough b5 model (with even worse textures), a pretty high-poly nial (no textures), a Raider Zephyr fighter (though this is not by me, i have to check with the original modeller if i'm allowed to pass this on). We also have a standard container-freighter model that needs some serious overhauling.
we have the T-Bolt finished (modeled and textured), the Aurora Starfury modelled (no textures yet), the hyperion modelled, the Omega with older textures, a relatively low-poly maintenence fury, a Sharlin with bad textures, a rough b5 model (with even worse textures), a pretty high-poly nial (no textures), a Raider Zephyr fighter (though this is not by me, i have to check with the original modeller if i'm allowed to pass this on). We also have a standard container-freighter model that needs some serious overhauling.
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- Elite
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I mainly miss vorlon ships and renders for bases and other docking places. I want too to add some custom space stations, based on babylon 5 graphical style but totally original. I really need to urge myself to post my alpha, and soon after I will release all my meshes, as 3ds and lwo files, under license "art libre" (free art, I think).
Do you plan to release original meshes? Just let me make a first release and we should check together what is missing where in each mods and see how we can fill it
Do you plan to release original meshes? Just let me make a first release and we should check together what is missing where in each mods and see how we can fill it
I see dead polygons....
Yes, in the long run, we probably will have a few original modells..
Currently the only one in development is a heavier Raider Capship.
Btw, ships i forgot in the list: EA personell shuttle (boxy one), untextured and the Whitestar ("basic" modelling finished, only detail stuff needs to be done (cutting holes for the guns, welding the parts together))
Currently the only one in development is a heavier Raider Capship.
Btw, ships i forgot in the list: EA personell shuttle (boxy one), untextured and the Whitestar ("basic" modelling finished, only detail stuff needs to be done (cutting holes for the guns, welding the parts together))
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- Elite
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- Elite Mercenary
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You could do what everybody else is and use the Creative Commons license.etheral walker wrote:I mainly miss vorlon ships and renders for bases and other docking places. I want too to add some custom space stations, based on babylon 5 graphical style but totally original. I really need to urge myself to post my alpha, and soon after I will release all my meshes, as 3ds and lwo files, under license "art libre" (free art, I think).
Do you plan to release original meshes? Just let me make a first release and we should check together what is missing where in each mods and see how we can fill it
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- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
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- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths