babylon 5 mod WIP (BIG PICTURES)
Moderator: etheral walker
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
just to say I will use stats from http://www.edragons.net/babylon5.htm
does anybody knows some other sources?
does anybody knows some other sources?
I see dead polygons....
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
-
- Elite
- Posts: 1465
- Joined: Thu Jan 02, 2003 12:01 pm
- Location: Seattle, WA
- Contact:
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
-
- Artisan
- Posts: 1270
- Joined: Fri Jan 03, 2003 3:27 am
- Location: Perth, Western Australia
- Contact:
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
I saw these blender ships, but in most of case they are huge polycount and converted from another source: I think I waste less time making them myself with nice blueprints or ref images than finding who did what and asking this personn for meshes. Plus you can find many meshes on the web, but the textured ones are really hard to find, and in most cases they are too high poly to be easy to texture easily Trust me, good low poly textured meshes of B5 are really hard to find
The only personn I asked something made a really nice narn outpost , but as I get no reponse I did it myself
The only personn I asked something made a really nice narn outpost , but as I get no reponse I did it myself
I see dead polygons....
-
- Elite
- Posts: 1671
- Joined: Fri Jan 03, 2003 12:46 am
- Location: Earth, Sol system.
- Contact:
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
-
- Artisan
- Posts: 1270
- Joined: Fri Jan 03, 2003 3:27 am
- Location: Perth, Western Australia
- Contact:
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
it's been a long time since I didn't posted anything, I have some weird problems with my regular ftp, and hunting for large free areas on the web. Voila.fr seems ok, we will see
Anyway, here comes my warlock, near the end of the texturing phase.
As you might see on the nose, I used the fake lightning effect from the turtorial section in http://members.madasafish.com/~simondr666/
Anyway, here comes my warlock, near the end of the texturing phase.
As you might see on the nose, I used the fake lightning effect from the turtorial section in http://members.madasafish.com/~simondr666/
I see dead polygons....
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
-
- Elite
- Posts: 1671
- Joined: Fri Jan 03, 2003 12:46 am
- Location: Earth, Sol system.
- Contact:
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
You sure know about http://mods.firstones.com/buda5/iwar2/index.html , http://freespace.volitionwatch.com/babylon/ , http://ifh.firstones.com/, http://mods.firstones.com/homeworld/screens.shtml , right? Also, a very-high-poly Babylon 5 Station is available at http://mods.firstones.com/b5cgi/ .
Specially, I love the I-War 2 Buda 5 mod.
Specially, I love the I-War 2 Buda 5 mod.
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
I know all of this links. The station is too high polmy for me, I'm afraid. Homeworld & freespace mods are too low poly too. Buda5 is nice , especially the version for Iwar2, but there is no way to take the meshes, the only availables are for buda5 v1.0, and are too low poly for me.
Then I decided to make myself all the meshes I need, and after my first release I will look for a place to put the lightwave meshes on the net, under gnu gpl, so other people looking for (nice?) low poly meshes could use my work
Then I decided to make myself all the meshes I need, and after my first release I will look for a place to put the lightwave meshes on the net, under gnu gpl, so other people looking for (nice?) low poly meshes could use my work
I see dead polygons....
-
- Elite
- Posts: 1671
- Joined: Fri Jan 03, 2003 12:46 am
- Location: Earth, Sol system.
- Contact:
dont worry, they are nice
edit: oops, sorry, i was reading fast and misread your message, i thought that you were saying that after you were done the B5 mod you would host your B5 models and the '(nice?)' part was reffering to your models...
edit: oops, sorry, i was reading fast and misread your message, i thought that you were saying that after you were done the B5 mod you would host your B5 models and the '(nice?)' part was reffering to your models...
Last edited by hurleybird on Wed Sep 17, 2003 12:27 am, edited 1 time in total.
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
-
- ISO Party Member
- Posts: 398
- Joined: Fri Apr 11, 2003 1:17 am
- Contact:
-
- Elite
- Posts: 1454
- Joined: Sun Jan 12, 2003 6:24 pm
- Location: Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the Galaxy
- Contact:
Just in case you didn't know this URL:
http://www.blenderwars.com/frame.php?module=models
There are blender-files of some B5-meshes. Dunno if you can import/convert them.
Pontiac
EDIT: http://ourworld.compuserve.com/homepage ... suites.htm
http://sourceforge.net/projects/blenderobjex/
http://www.blenderwars.com/frame.php?module=models
There are blender-files of some B5-meshes. Dunno if you can import/convert them.
Pontiac
EDIT: http://ourworld.compuserve.com/homepage ... suites.htm
http://sourceforge.net/projects/blenderobjex/
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths