babylon 5 mod WIP (BIG PICTURES)

Discuss the Babylon 5 mod(s) for the Vega Strike Engine

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peteyg
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Post by peteyg »

Damn, dude. You've got some awesome stuff so far. Sometimes I feel like I"m showing off when I post pics of my models, thinking people won't care. But your stuff, I love seeing it! Keep it up, man!
hurleybird
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Post by hurleybird »

Looks good, though you might want to fix the texturing where the two black windows join the rest of the ship.
etheral walker
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Post by etheral walker »

hurleybird wrote:Looks good, though you might want to fix the texturing where the two black windows join the rest of the ship.
Yes, I drilled the surface without checking because I missed these insets, I will correct them, and put a texture wich more in the the general colors of the ship.
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etheral walker
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Post by etheral walker »

does anybody knows where I can find some blueprints for narn fignters?
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etheral walker
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Post by etheral walker »

a frazi fighter; the polycount will decrase around 700 polys, because some are needed to place my morphs ;)
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KernelBurner
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Post by KernelBurner »

dude how can u make soo many cool ships???? i wish i could do those...



Very nice job keep it up!
"Ignorance is the holy path to happiness"
etheral walker
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Post by etheral walker »

finished ;) 748 polys
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etheral walker
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Post by etheral walker »

KernelBurner wrote:dude how can u make soo many cool ships???? i wish i could do those...
In most cases, I draw my texture on a simple paper where I have printed the blueprints of the ship. I colorize it with some pens, scan it, do some modif in photoshop or the gimp, because I always thought that a pen is more handy than a mouse ;)

For the meshes, well, for B5, I just follow the blueprints ;)
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etheral walker
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Post by etheral walker »

forgave the bottom ;)
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Post by etheral walker »

the gorith, 688 polys for now, but I think I will raise it to 900 with a few greebles.
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Surfdargent
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Post by Surfdargent »

I always thought that a work based on a drawing gave a better result... but I kinda suck at drawing by hand ;)

And besides the fact you are french (kidding :D), I think you're quite talented as a modeler... and god I can't prevent myself to say that I love your avatar's ship:)

By the way is it already in the data 0.4 ? If not could you send me a VS usable model for it ? I would really enjoy flying with it.
etheral walker
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Post by etheral walker »

ok, a last WIP before going to bed,
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etheral walker
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Post by etheral walker »

gorith finished 911 polys. The wings, absolutely non planar, were, how can I say, a bit hard to map :evil:
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etheral walker
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Post by etheral walker »

btw I'm already looking for some help, mainly in python, all the peoples who said they would help me disapeared. I already have a storyline, I have enough meshes to post a firts alpha, the universe is almost finished, but for the missions, well, for now it's a bit fly and shoot only
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etheral walker
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Post by etheral walker »

ipx icarius, 1002 polys:
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dandandaman
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Post by dandandaman »

etheral walker wrote:btw I'm already looking for some help, mainly in python, all the peoples who said they would help me disapeared. I already have a storyline, I have enough meshes to post a firts alpha, the universe is almost finished, but for the missions, well, for now it's a bit fly and shoot only
well....I can always give you help with the python stuff :-) (mostly to teach, but I may be interested in doing some missions) I've got two weeks of holidays now...so plenty of time :-) and whatever I can't ehlp you with I'm sure hellcat of ace would be willing to volunteer help :-)

be warned...it takes a *lot* of playtesting to get the missions right...

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Post by Guest »

near the end, 1175 polys
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etheral walker
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Post by etheral walker »

last was mine
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Post by etheral walker »

be warned...it takes a *lot* of playtesting to get the missions right...
I think I'm patient enough ;) I want to do some other meshes before launching myself in the missions, I just have a design document, all the things I need to do seems ok with actuals capacities of VS. I will try to post my design document as soon as I have translated it in good english ;)
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Post by FlyingAce »

with all theese ships, do u have any time to have a life? I know I sure don't.
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Post by etheral walker »

You know I don't spend more than 2 hours/days with my computer, wife (one of the best ways to change a geek to a normal human, the wife, by the way ;) ), work, friends, sports... If you know how you will make a mesh, if don't waste 3 hours to decide yourself to use the drill tool instead of a boolean operation, well, 2 hours are enough to make many things ;)
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etheral walker
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Post by etheral walker »

the vorchan,
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Post by etheral walker »

near the end, but a little problem, I cannot find thge right color for missing parts, I cannot find 2 images with the same colors. Has anybody got a good ref image (my blueprints are black and white only) ?
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charlieg
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Post by charlieg »

Wow, these models are amazing!

When are we going to get a B5 mod website to peruse and download the mod from? You should ask for vegastrike.sourceforge.net/b5mod or something (like vegastrike.sourceforge.net/vegatrek).

Great work!
etheral walker
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Post by etheral walker »

I didn't see it before. An admin, should I have the same think?
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