Where to download B5

Discuss the Babylon 5 mod(s) for the Vega Strike Engine

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Where to download B5

Postby tarus-begin » Mon Oct 17, 2005 6:16 am

Where (or when) can i download B5?

Thanks
Tarus or Galaxy. Galaxy. but what do i have a tarus.
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Postby etheral walker » Mon Dec 19, 2005 8:24 am

When I will have access to higher bandwith I think I will upload what I already have. basically it's playable, but it's only a "graphic mod", I didn't began any sort of python scripting (and honestly I would love to find someone who can do it, I'm a graphist, not a programmer)
I see dead polygons....
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Postby Tain » Tue Mar 14, 2006 1:37 am

etheral walker wrote:When I will have access to higher bandwith I think I will upload what I already have. basically it's playable, but it's only a "graphic mod", I didn't began any sort of python scripting (and honestly I would love to find someone who can do it, I'm a graphist, not a programmer)


Awesome, really looking forward to this. Just getting the ships in will be a great step.
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Postby Beowulf » Thu Jul 20, 2006 8:28 am

Any chance there will be a release anytime soon? Is this project still being developed? I would love to see this mod become real...
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Postby mortaneous » Thu Jul 20, 2006 12:15 pm

I second that. Even if it's just a ship-replacement pack to start, I'd love to take some B5 vessels for a jaunt.
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oh yes plz

Postby mike_secrist » Tue Dec 26, 2006 10:34 am

I think this is a great idea thow I would like the races :D, I did not think vage strike had the right physics engin thow
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Postby loki1950 » Tue Dec 26, 2006 1:45 pm

Welcome mike_secrist as you probably noticed by the dates on these posts it is not very active ATM so maybe this will kick some ideas up :wink: if you have further questions just post 8)

Enjoy the Choice :)
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Postby mortaneous » Mon Jan 15, 2007 12:39 pm

Of all things, I'd imagine the physics engine is already quite good for B5, given that B5 seems to obey the laws of physics more closely than any other space-based Sci-fi.
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I'd like to help

Postby Catty Nebulart » Wed Jan 24, 2007 6:42 pm

I'd like to help with the B5 mod, If the B5 people are still looking for a programer, but I'm not very good with python yet. Just tell me what you need coded and I'll give it a try.

It's probably easiset to reah me on aim, at CattyNebulart
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Postby etheral walker » Tue Nov 13, 2007 11:32 am

I don't have anymore time to develop this mod (real life... from student to worker;p), but I still have all the files (meshes/textures). most are LWO files as BXFM are less interresting, storagewise. the conversion trough blender is easy, but the old lightwave script don't work anymore with LW9
I will try to find a place to upload all thoses stuffs. One day^^
I see dead polygons....
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Mod not dead...

Postby Cyberkada » Sun Jan 27, 2008 11:18 pm

Now that 0.50 is stable, I want to restart the MOD. Right now, I moved development to the Torque Engine. An alpha release is scheduled for next month. Go to www.garagegames.com and search for B5SC.

Problem is where can I get my hands on some of Etheral Walker's great B5 Models (with permission, of course)?

I can code in C++, but the model conversion and design process is a real pain.
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Postby charlieg » Tue Jan 29, 2008 4:23 pm

ethereal walker: you can email them to me if you like (freegamerblog @ gmail dot com) for back up

Btw, what license do you release your models under?
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Postby etheral walker » Wed Jan 30, 2008 9:13 am

charlieg wrote:ethereal walker: you can email them to me if you like (freegamerblog @ gmail dot com) for back up

Btw, what license do you release your models under?

for sure, doing it right now.
I'm using free art license for all meshs, and textures:
http://artlibre.org/licence/lal/en/
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Postby Joe B » Fri Jul 18, 2008 2:44 pm

first:
will it be linux compatable?

second:
will so post when the full release is ready for download

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Postby Joe B » Fri Jul 18, 2008 2:44 pm

first:
will it be linux compatable?

second:
will so post when the full release is ready for download

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Postby loki1950 » Fri Jul 18, 2008 3:20 pm

will it be linux compatable?


Of course :wink: but as i mentioned earlier in this thread it may be a while before that dowmload is ready :(

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Postby charlieg » Fri Jul 18, 2008 6:54 pm

Is there anybody working on this who has all of the ships? I have them all if anybody needs them.
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Postby loki1950 » Fri Jul 18, 2008 7:03 pm

Thx charlieg thought you may have had them 8) from the context of that previous post but there was no confirmation in this thread.

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Postby etheral walker » Fri Aug 01, 2008 7:23 am

charlieg wrote:ethereal walker: you can email them to me if you like (freegamerblog @ gmail dot com) for back up

Btw, what license do you release your models under?

By the way, you can put them on share, it would be a shame to let so many work rotting; I saw another user of this forum have a site with free meshes (can't remember the name:/), maybe you can see with him?
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Postby charlieg » Fri Aug 01, 2008 5:09 pm

I don't have access to any VS-related SVN although I can put them in the freegamer SVN.
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Postby loki1950 » Fri Aug 01, 2008 5:47 pm

Thx again charlieg :D

Enjoy the Choice :)
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Re: Where to download B5

Postby pheonixstorm » Wed Sep 14, 2011 6:16 pm

who has a copy of the graphics?? would be nice to try and revive this mod. On an odd B5 kick these days...
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Re: Where to download B5

Postby Deus Siddis » Fri Sep 16, 2011 10:14 am

You might be better off scouting out newer more detailed models from other fan projects and fan sites dedicated to this universe. This project's graphics looks almost a decade old.

If you want to thaw a mod this cold, graphics could make a big difference for better or worse.
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Re: Where to download B5

Postby travists » Tue Jan 10, 2012 3:43 pm

I was doing some digging. If a B5 Mod rework is in the works [url]Tech Data[/url] may help.
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