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brakri Crusiser for B5

Posted: Tue May 03, 2005 12:50 pm
by ack2000
This is my first captial ship I am trying to figure out the scaling. Currently I have it at the scale the size of wings3d grid.
Image

Posted: Tue May 03, 2005 2:39 pm
by klauss
Awesome!!!

It's been so much since I last saw B5 that I'm not sure...
But are you certain you got the shape right? It has a... different... quality. I can't say what it is precisely.

But looks great. It definitely is a Brakiri ship.

Posted: Tue May 03, 2005 4:05 pm
by ack2000
its backwards :) I wasnt paying attention when i rendered it. OOPS

Posted: Tue May 03, 2005 4:13 pm
by klauss
About the scaling. There are guidelines somewhere in the forum, but if I recall correctly, you should normalize the model so that its size is 1. So, when you add it to VS, you use the scaling parameter to specify the size.

Posted: Tue May 03, 2005 4:43 pm
by ack2000
What I did for testing was mesher a drayman to obj and imported to wings and scale to match size.

Posted: Tue May 03, 2005 4:51 pm
by klauss
That's a way.

Posted: Tue May 03, 2005 7:13 pm
by jackS
simplest way to do scaling -

mesher -dims <bfxmfile>

will spit out the min x,y,z and max x,y,z coordinates (in meters).

then, either just change then unit scale field in the units.csv file, or dump the bfxm to xmesh, change the mesh scaling factor, and turn it back into a bfxm.

Posted: Wed May 04, 2005 12:19 pm
by etheral walker
nice! what's the polycount?

Posted: Wed May 04, 2005 1:25 pm
by ack2000
about 7500 (triangles) inculding guns. I have no cockpit for Since I unable to find images to even model after. If anyone has links/resources for any cockpits of B5 please post them.

Posted: Wed May 04, 2005 1:29 pm
by etheral walker
can you put the mesh somewhere?

Posted: Wed May 04, 2005 1:32 pm
by ack2000
I am working on that. Want to finish brakiri fighter and the advanced crusier.

Make the cockpits and unit file. Then I will post them on my site. most likely by the end of the week almost finish with the fighter. Stupid fighter cockpit area keep un uving when I lower the polycount.

Posted: Mon May 09, 2005 2:34 pm
by Messiah
What about the windows? They were always an integral part of the Brakiri cruiser..

Posted: Mon May 09, 2005 3:26 pm
by ack2000
I have a texture for that was debating on using it. Memory usage extra...
It would be a lighting map not to hard to add to a xmesh.