brakri Crusiser for B5

Discuss the Babylon 5 mod(s) for the Vega Strike Engine

Moderator: etheral walker

brakri Crusiser for B5

Postby ack2000 » Tue May 03, 2005 5:50 am

This is my first captial ship I am trying to figure out the scaling. Currently I have it at the scale the size of wings3d grid.
Image
ack2000
Bounty Hunter
Bounty Hunter
 
Posts: 128
Topics: 13
Joined: Tue Apr 19, 2005 3:16 pm

Share On:

Share on Facebook Facebook Share on Twitter Twitter Share on Digg Digg

Postby klauss » Tue May 03, 2005 7:39 am

Awesome!!!

It's been so much since I last saw B5 that I'm not sure...
But are you certain you got the shape right? It has a... different... quality. I can't say what it is precisely.

But looks great. It definitely is a Brakiri ship.
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
Wing Commander Universe
User avatar
klauss
Elite
Elite
 
Posts: 7243
Topics: 55
Joined: Mon Apr 18, 2005 7:40 am
Location: LS87, Buenos Aires, República Argentina

Postby ack2000 » Tue May 03, 2005 9:05 am

its backwards :) I wasnt paying attention when i rendered it. OOPS
ack2000
Bounty Hunter
Bounty Hunter
 
Posts: 128
Topics: 13
Joined: Tue Apr 19, 2005 3:16 pm

Postby klauss » Tue May 03, 2005 9:13 am

About the scaling. There are guidelines somewhere in the forum, but if I recall correctly, you should normalize the model so that its size is 1. So, when you add it to VS, you use the scaling parameter to specify the size.
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
Wing Commander Universe
User avatar
klauss
Elite
Elite
 
Posts: 7243
Topics: 55
Joined: Mon Apr 18, 2005 7:40 am
Location: LS87, Buenos Aires, República Argentina

Postby ack2000 » Tue May 03, 2005 9:43 am

What I did for testing was mesher a drayman to obj and imported to wings and scale to match size.
ack2000
Bounty Hunter
Bounty Hunter
 
Posts: 128
Topics: 13
Joined: Tue Apr 19, 2005 3:16 pm

Postby klauss » Tue May 03, 2005 9:51 am

That's a way.
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
Wing Commander Universe
User avatar
klauss
Elite
Elite
 
Posts: 7243
Topics: 55
Joined: Mon Apr 18, 2005 7:40 am
Location: LS87, Buenos Aires, República Argentina

Postby jackS » Tue May 03, 2005 12:13 pm

simplest way to do scaling -

mesher -dims <bfxmfile>

will spit out the min x,y,z and max x,y,z coordinates (in meters).

then, either just change then unit scale field in the units.csv file, or dump the bfxm to xmesh, change the mesh scaling factor, and turn it back into a bfxm.
User avatar
jackS
Minister of Information
Minister of Information
 
Posts: 1895
Topics: 56
Joined: Fri Jan 31, 2003 2:40 pm
Location: The center of Centre county

Postby etheral walker » Wed May 04, 2005 5:19 am

nice! what's the polycount?
I see dead polygons....
User avatar
etheral walker
Elite
Elite
 
Posts: 1516
Topics: 123
Joined: Sat May 10, 2003 10:26 am
Location: into the depths

Postby ack2000 » Wed May 04, 2005 6:25 am

about 7500 (triangles) inculding guns. I have no cockpit for Since I unable to find images to even model after. If anyone has links/resources for any cockpits of B5 please post them.
ack2000
Bounty Hunter
Bounty Hunter
 
Posts: 128
Topics: 13
Joined: Tue Apr 19, 2005 3:16 pm

Postby etheral walker » Wed May 04, 2005 6:29 am

can you put the mesh somewhere?
I see dead polygons....
User avatar
etheral walker
Elite
Elite
 
Posts: 1516
Topics: 123
Joined: Sat May 10, 2003 10:26 am
Location: into the depths

Postby ack2000 » Wed May 04, 2005 6:32 am

I am working on that. Want to finish brakiri fighter and the advanced crusier.

Make the cockpits and unit file. Then I will post them on my site. most likely by the end of the week almost finish with the fighter. Stupid fighter cockpit area keep un uving when I lower the polycount.
ack2000
Bounty Hunter
Bounty Hunter
 
Posts: 128
Topics: 13
Joined: Tue Apr 19, 2005 3:16 pm

Postby Messiah » Mon May 09, 2005 7:34 am

What about the windows? They were always an integral part of the Brakiri cruiser..
Messiah
Explorer
Explorer
 
Posts: 9
Topics: 2
Joined: Wed Mar 30, 2005 4:44 am
Location: Darkest forests of Sweden

Postby ack2000 » Mon May 09, 2005 8:26 am

I have a texture for that was debating on using it. Memory usage extra...
It would be a lighting map not to hard to add to a xmesh.
ack2000
Bounty Hunter
Bounty Hunter
 
Posts: 128
Topics: 13
Joined: Tue Apr 19, 2005 3:16 pm



Return to Babylon 5 Universe

Who is online

Users browsing this forum: No registered users and 1 guest