starfury

Discuss the Babylon 5 mod(s) for the Vega Strike Engine

Moderator: etheral walker

Post Reply
ack2000
Bounty Hunter
Bounty Hunter
Posts: 128
Joined: Tue Apr 19, 2005 10:16 pm

starfury

Post by ack2000 »

Starfury (been using these in privateer remake)
You do not have the required permissions to view the files attached to this post.
charlieg
Elite Mercenary
Elite Mercenary
Posts: 1329
Joined: Thu Mar 27, 2003 11:51 pm
Location: Manchester, UK
Contact:

Post by charlieg »

Very impressive.
etheral walker
Elite
Elite
Posts: 1516
Joined: Sat May 10, 2003 5:26 pm
Location: into the depths

Post by etheral walker »

Nice ;) I take! do you have a gmail account? All my files are on gmail. If no, pm me with your current mail adress.
Just a thing, last time I checked your uvmaps, it seems many space is wasted on your texture, what modeler do you use? As the ship is symetrical, you should cut it in the middle, texture the half remaing and mirror it (that's the trick I used for all, it add a few polygons but decrease drastically texture space. If you don't see what I mean, pm me.
I see dead polygons....
ack2000
Bounty Hunter
Bounty Hunter
Posts: 128
Joined: Tue Apr 19, 2005 10:16 pm

Post by ack2000 »

see: http://www.geocities.com/ack2999/index.html

so how do you tell the game to mirror? I use 3dmax, uvmapper, wings3d, and of course mesher. :)


edit: Oh yeah I suck a low poly count! those starfurys are at about 6k poly.
if i remember correctly (at work no modeler in front of me)
pincushionman
ISO Party Member
ISO Party Member
Posts: 467
Joined: Mon Jan 13, 2003 9:55 pm
Location: Big, flat Kansas
Contact:

Post by pincushionman »

The game doesn't mirror. But you can do a Virtual Mirror in Wings3d, make and tex it, then "break" the virual mirror -- and you will end up with a symmetric mesh.
Conquer space!
-pincushionman

---------------------------------------

Kansas really is flatter than a pancake!
http://www.improbable.com/airchives/pap ... ansas.html
etheral walker
Elite
Elite
Posts: 1516
Joined: Sat May 10, 2003 5:26 pm
Location: into the depths

Post by etheral walker »

I finished my one, 2522 tris ;) 1spec map and 1 texture 512*512 each
Image
Image
I see dead polygons....
ack2000
Bounty Hunter
Bounty Hunter
Posts: 128
Joined: Tue Apr 19, 2005 10:16 pm

Post by ack2000 »

Nice. I see you addedd the guns. I left them off becuase I was planning on adding them in as mounts. When ever I figure out this F...ing jumpgate animation. ARG!
etheral walker
Elite
Elite
Posts: 1516
Joined: Sat May 10, 2003 5:26 pm
Location: into the depths

Post by etheral walker »

Well it depends. The problem of B5 universe is that each ship has only 1 type of gun which can be mounted, at least for the fighters.
I see dead polygons....
Post Reply