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starfury

Posted: Thu Apr 21, 2005 10:07 pm
by ack2000
Starfury (been using these in privateer remake)

Posted: Thu Apr 21, 2005 11:55 pm
by charlieg
Very impressive.

Posted: Fri Apr 22, 2005 2:51 pm
by etheral walker
Nice ;) I take! do you have a gmail account? All my files are on gmail. If no, pm me with your current mail adress.
Just a thing, last time I checked your uvmaps, it seems many space is wasted on your texture, what modeler do you use? As the ship is symetrical, you should cut it in the middle, texture the half remaing and mirror it (that's the trick I used for all, it add a few polygons but decrease drastically texture space. If you don't see what I mean, pm me.

Posted: Fri Apr 22, 2005 10:21 pm
by ack2000
see: http://www.geocities.com/ack2999/index.html

so how do you tell the game to mirror? I use 3dmax, uvmapper, wings3d, and of course mesher. :)


edit: Oh yeah I suck a low poly count! those starfurys are at about 6k poly.
if i remember correctly (at work no modeler in front of me)

Posted: Sun Apr 24, 2005 6:25 pm
by pincushionman
The game doesn't mirror. But you can do a Virtual Mirror in Wings3d, make and tex it, then "break" the virual mirror -- and you will end up with a symmetric mesh.

Posted: Thu Apr 28, 2005 2:28 am
by etheral walker
I finished my one, 2522 tris ;) 1spec map and 1 texture 512*512 each
Image
Image

Posted: Thu Apr 28, 2005 1:19 pm
by ack2000
Nice. I see you addedd the guns. I left them off becuase I was planning on adding them in as mounts. When ever I figure out this F...ing jumpgate animation. ARG!

Posted: Thu Apr 28, 2005 9:13 pm
by etheral walker
Well it depends. The problem of B5 universe is that each ship has only 1 type of gun which can be mounted, at least for the fighters.