starfury

Discuss the Babylon 5 mod(s) for the Vega Strike Engine

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starfury

Postby ack2000 » Thu Apr 21, 2005 3:07 pm

Starfury (been using these in privateer remake)
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starblack-hud.jpg
starplain-hud.jpg
starred-hud.jpg
starpres-hud.jpg
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Postby charlieg » Thu Apr 21, 2005 4:55 pm

Very impressive.
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Postby etheral walker » Fri Apr 22, 2005 7:51 am

Nice ;) I take! do you have a gmail account? All my files are on gmail. If no, pm me with your current mail adress.
Just a thing, last time I checked your uvmaps, it seems many space is wasted on your texture, what modeler do you use? As the ship is symetrical, you should cut it in the middle, texture the half remaing and mirror it (that's the trick I used for all, it add a few polygons but decrease drastically texture space. If you don't see what I mean, pm me.
I see dead polygons....
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Postby ack2000 » Fri Apr 22, 2005 3:21 pm

see: http://www.geocities.com/ack2999/index.html

so how do you tell the game to mirror? I use 3dmax, uvmapper, wings3d, and of course mesher. :)


edit: Oh yeah I suck a low poly count! those starfurys are at about 6k poly.
if i remember correctly (at work no modeler in front of me)
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Postby pincushionman » Sun Apr 24, 2005 11:25 am

The game doesn't mirror. But you can do a Virtual Mirror in Wings3d, make and tex it, then "break" the virual mirror -- and you will end up with a symmetric mesh.
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Postby etheral walker » Wed Apr 27, 2005 7:28 pm

I finished my one, 2522 tris ;) 1spec map and 1 texture 512*512 each
Image
Image
I see dead polygons....
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Postby ack2000 » Thu Apr 28, 2005 6:19 am

Nice. I see you addedd the guns. I left them off becuase I was planning on adding them in as mounts. When ever I figure out this F...ing jumpgate animation. ARG!
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Postby etheral walker » Thu Apr 28, 2005 2:13 pm

Well it depends. The problem of B5 universe is that each ship has only 1 type of gun which can be mounted, at least for the fighters.
I see dead polygons....
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