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So, whats happening?

Posted: Sat Apr 16, 2005 2:29 pm
by Messiah
Whats the status of the mod?

Posted: Sat Apr 16, 2005 4:08 pm
by etheral walker
It's on hold, I'm out since a while now (1 month left before I come back in France and in front of my home computer)

Posted: Tue Apr 26, 2005 7:42 am
by hellcatv
looking forward to your return

Posted: Thu Jun 23, 2005 9:51 am
by Flowers Of Naivety
Any updates? I am not intro B5 but I really like the style of these ships (the big ones look like the ships from Aliens and what not...)

Posted: Thu Jun 23, 2005 5:03 pm
by klauss
With any luck, you'll have some new tools to play with upon your return.

Posted: Thu Jun 23, 2005 9:47 pm
by etheral walker
Yep still out with only a laptop and lightwave/photoshop, and I don't want to redo the work I already began, but I keep an eye on what's happening when I can connect;) I admired the way you solved the long awaited (by me at least ) cockpit issue, Klauss;), even if I only understood the basic concept of this layered zbuffer feature;). I hope some new stuffs like that and tools soon;)

Posted: Thu Jun 23, 2005 9:55 pm
by klauss
Thanx.

The greatest stuff for B5 would be Effectors and no-jumppoint jumps. But that'll take time. Anyway, effectors will allow very accurate modelling of the "hyperspace" system in B5 (not the way I depicted them in the Effector thread, but the way they are in B5)

But there's also a thruster revamp, allowing inclusion of all the tiny thrusters starfurys have (and they'll fire almost correctly), and true intertial flight control (already done), to do those weird maneuvers they did in the show. (Although making the AI make them too is another issue, out of my league)

Posted: Thu Jun 23, 2005 9:59 pm
by Halleck
I will eagerly await no-jumppoint jumps for use in my elite mod. :D

Posted: Fri Jun 24, 2005 9:18 am
by Flowers Of Naivety
Heh I could careless for all these other awsome features :P I want those giant ships, they look so awsome...