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can I help?
Posted: Thu Jan 20, 2005 9:01 am
by tonerman
I love B5.... and know the show decently well... (I own seaons 1 and 2 and the movies.. (not rangers...))
I'm a beginner c++ programmer and PERL
I'm just starting to learn how to use wings3D
in other words.. I don't have ALOT of skills.. but what I got is growing, and I would LOVE to see a B5 mod for Vegastrike.. if this porject still lives..
Posted: Thu Jan 20, 2005 9:26 am
by hellcatv
THat would be awesome...I think the first step is picking a small subset of the ships...then making a central repository then editing the units stats table (well creating one first) to make the physics feel right...start with just a few favorites... like that X-wing sort of ship and a few vorlons or whatever
Posted: Thu Jan 20, 2005 10:33 am
by tonerman
stats table... hmmm... I think I need to read up more on making ships in vegastrike...
Posted: Thu Jan 20, 2005 10:39 am
by hellcatv
it's actually not so bad... what you can do is take the latest vegastrike cvs and start changing ships one by one till they're how you like
Posted: Thu Jan 20, 2005 10:45 am
by hellcatv
the file in question is units/units.csv
can be edited in Open Office or even Microsoft Excel
Posted: Thu Jan 20, 2005 10:51 am
by tonerman
oh.. score...
I'll wait to hear if my help is wanted and stuff before I do anythng.. (and the fact it's 2am here... and there.. *waves from lower in the bay area...* HI!
Posted: Thu Jan 20, 2005 10:59 am
by tonerman
I noticed units.csv isn't in version 4.1D.... but the CVS data I got has it... new feature?
Posted: Thu Jan 20, 2005 11:09 am
by hellcatv
yes...very new
in the old one you had to edit each fighter by itself
now you can edit whole columns at once--which makes mod making fun
Posted: Thu Jan 20, 2005 11:46 am
by tonerman
however, based on first glance... I could see some possible advantages to seperate docs... cause when the file gets large... it is a bit easy to not find something... I wonder if it could be alphabetized....
Posted: Thu Jan 20, 2005 12:51 pm
by dandandaman
it's a spreadsheet, just sort the rows based on the name
Dan.a
Posted: Thu Jan 20, 2005 11:10 pm
by tonerman
Yeah.. I realized that right before I went to bed last night..hehe
Posted: Thu Jan 20, 2005 11:23 pm
by hellcatv
it's fun to freeze frames.... click on the second to top left (that's B2...I sunk your battleship!)
then go to Freeze Frames in the Window or View menu
and voilla...you can see the keys
Posted: Tue Jan 25, 2005 12:33 am
by tonerman
Is there a description of what all the columns are somewhere? Some I can guess.. or back engineer... but many confuse me.. and/or I have no point of reference for... (ie.. scale? and stuff like that..)
Posted: Tue Jan 25, 2005 1:11 am
by hellcatv
making a listing would be helpful... the second listing is supposed to contain the units of measure for the column--course ti's not always clear--just post here for questions...mabye you can add it to the wiki
Posted: Tue Jan 25, 2005 2:13 am
by tonerman
if I know what everything was.. I could in theory.. make a perl or c++ program to act as an editor.. just input the values and pick from lists.. and stuff... and it writes the file.. since it's just a comma seperated file.... that's easy to do with perl.. (though I never did play with writing to files with perl... )
but perl would proly be better for this than c++... hmmm.... than again... I like structs...and arrays of structs.. maybe I just need to read more.... (tries to remember his perl).. and I need to remember how to work with perl... been using to much c++ not enough perl...
hmmm.... this would proly need a user interface... tk.... I've not really played with tk much... cgi yes.. but not tk.. (I made a banking program for a government simulation out of cgi...)
if I could make such a script.. maybe it could generate some of the values for me... (if applicable.. I don't know if it is...)
Posted: Tue Jan 25, 2005 8:57 am
by Ari Rahikkala
tonerman wrote:but perl would proly be better for this than c++... hmmm.... than again... I like structs...and arrays of structs.. maybe I just need to read more.... (tries to remember his perl).. and I need to remember how to work with perl... been using to much c++ not enough perl...
The perldsc and perllol manpages might be useful
Posted: Tue Jan 25, 2005 9:11 am
by tonerman
I got the O'Riely book Perl/Tk .... which is useful.. plus I just installed the newest Perl distro and Perl/Tk distro...
Posted: Tue Jan 25, 2005 7:25 pm
by pontiac
When programming and lerning perl I recommend the O'Reilly Perl bookshelf:
http://kaste.lv/OreilltyBookshelf/perl/
Pontiac
Posted: Tue Jan 25, 2005 10:36 pm
by tonerman
I have the following on hand..
Learning Perl
Programming Perl (3rd eddition)
Perl/Tk (laerning I think.. might be programming, and I can get at the "mastering..." book took...)
I also got a couple other books.. like.. Tcl/Tk if I want it.. wrong language.. but my dad says the basics are the same..
I've decided to just put this off for a while... while I learn Perl/Tk a bit more... and figure out the units.csv file.. I'll proly post a working list of the columns and what they are for somewhere so others can see it.. and people can help me fill in my gaps.. and I think someone said something about making a wikipage... (if I can disern the columns, i'de be happy to do that..)
Posted: Tue Jan 25, 2005 10:37 pm
by tonerman
Oh.. and where is Ethereal Walker (sp?) I was hoping to hear from him... see if this project is even alive....
Posted: Wed Jan 26, 2005 6:34 am
by etheral walker
still here
I'm not at home very often, but I will have more time next month. When I see when I began this mod I think I should urge me a bit, I know
. For now I need 2d bases interiors, maybe 1 or 2 more cubemaps for space backgrounds, and still a python programmer.
Posted: Wed Jan 26, 2005 8:20 am
by hellcatv
ewalker: have you sent me that luddite fighter yet?
Posted: Thu Jan 27, 2005 5:08 am
by tonerman
Base interiors... I have the Babylon 5 season 1&2 and Movies DVD.. maybe I can get something resembling video capture functioning on this box... (I have a tunercard.. which.. SHOULD be able to do videocapture..) maybe I can get some interior shots taken right from the show... (or I could google..hehe maybe someone has done it already...)
Posted: Thu Jan 27, 2005 5:14 am
by tonerman
http://www.b5tech.com/
just for my own reference..
is there a CVS server or anything where I could find the meshes and stuff?
Posted: Wed Feb 23, 2005 5:53 pm
by etheral walker
not for now but I should set something on sourceforge, it's near playable for now... Didn't did any meshes since last posts, I'm wasting many hours trying to understand linux on my amd 64 box