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playable ships?

Posted: Sun Nov 07, 2004 12:36 am
by Fart_Plume
are you going to have the vorlon and shawdow ships playable?

Posted: Tue Nov 09, 2004 8:50 pm
by etheral walker
yes, I'm working on their cockpits ;)

Posted: Sun Jan 16, 2005 6:13 am
by Guest
I must admit i am curious as to how you will visualize the vorlon cockpits! The show never showed just how the vorlons used their ships, seeing as they were living. Heck the vorlons could have just floated about in an energy state while their ships did all the work. I look forward to seeing how you have it set up =)

Posted: Sun Jan 16, 2005 6:17 am
by Tain
Argh wasn't logged in, that was me!

Posted: Tue Jan 18, 2005 4:50 am
by etheral walker
a black organic thing with a gaseous glass. Try to imagine you are IN the eye of Sauron and you see trough it
http://www.daereth.diallink.net/movies/sauron.htm

Posted: Tue Jan 18, 2005 7:51 am
by Tain
Sounds great! I was hoping for something unconventional for the first one ships, sounds like you are going to do just that =)

Posted: Wed Jan 19, 2005 12:54 am
by etheral walker
yep, the last "design decision" I need to take is for the "cockpits" of capital ships. I did some tries with starwars like bridges, like this one, http://scifi3d.theforce.net/details.asp ... =8&key=302
but visibility is definitely too little, and vegastrike radar is definitely not good enough to allow the player driving a blind ship

Posted: Wed Jan 19, 2005 1:00 am
by etheral walker
Maybe the bridge commander way will be the good, like that:
http://www.3dactionplanet.com/bridgecom ... /bc127.jpg

Posted: Wed Jan 19, 2005 1:08 am
by etheral walker
yes, it seems bridge commander way is not too bad, this screen seems perfect
http://www.3dactionplanet.com/bridgecom ... ns/004.jpg

Posted: Thu Mar 10, 2005 8:58 am
by Tain
I would think bridge commander style bridges would be a bit over the top poly wise. Also, would the VS engine support the tech required to have crew characters visible, not to mention animate them? May be too much for the engine at present. (not to mention a ton of extra work)