narn toreth gunboat

Discuss the Babylon 5 mod(s) for the Vega Strike Engine

Moderator: etheral walker

narn toreth gunboat

Postby etheral walker » Tue Oct 12, 2004 6:54 pm

You can see too zhadum backgrounds, I still need to tweak lighning in this part of the universe
Image
Image
I see dead polygons....
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Postby MamiyaOtaru » Tue Oct 12, 2004 11:27 pm

Oh wow those look good. If I could model and texture as wel as you, work on privateer would have gone a lot faster :D
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Postby etheral walker » Thu Oct 14, 2004 6:10 am

lol my ultimate joker for modelling is the surface baker, which can bake lightmaps and textures if I am not too dumb to generate a good uvmapping ;) If a single planar polygon should have different textures (like, here, the border of the wings) I stencil it, bake the mesh, and then remerge it in 1 poly. So I fire photoshop only when I have no other choices, but in most cases I don't need it
I see dead polygons....
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Postby ack2000 » Tue May 03, 2005 11:03 am

Surface baker I have heard of this before its in lightwave. Does take textures on multi objs and export them single image?


becuase right now I use 3dsmax and do all my uv and texturing on multi objs combine. export, open up uvmapper pro and turn uvs into box form bmp. Then back to max and render the top, bottom etc to fill in the box.bmp in photoshop. (I know sounds complicated) complete my one file texture back to max import the uvs from uvmapper. apply new texture. joy Im done.


The problem I run into is like on my cylon raider where the thruster are hidden from side and top views. they end up not getting textured. This is price I pay trying to get all my textures for the game in one image file. But If something else can take my textures and uv for me to one image and I willing to buy it.
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Postby pincushionman » Tue May 03, 2005 1:52 pm

Max 5 has a "bake" tool. You just got to look to find it, and I don't know how "good" it is. But I've seen it.
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Postby etheral walker » Wed May 04, 2005 5:20 am

on lightwave the baker can bake multiple objects on the same map, assuming they are all affected to the same uvmap
I see dead polygons....
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Postby ack2000 » Wed May 04, 2005 6:24 am

It max its called render to texture. does an ok job.
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