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whitestar
Posted: Tue Sep 07, 2004 12:20 am
by etheral walker
redid mesh
Posted: Wed Sep 08, 2004 1:44 am
by hellcatv
wonderous
the texture could be a bit higher rez though so it doesn't blur out so much--or maybe it could use a nice detail texture
Posted: Wed Sep 08, 2004 5:19 am
by etheral walker
the modeler automaticly decrease texture size to save memory while modeling, otherwise it looks fine
Posted: Mon Sep 20, 2004 5:37 pm
by etheral walker
updated img with the new whitestar, 1974 tris, with lightmap baked with radio, it gives some nice halo effects