whitestar

Discuss the Babylon 5 mod(s) for the Vega Strike Engine

Moderator: etheral walker

whitestar

Postby etheral walker » Mon Sep 06, 2004 5:20 pm

redid mesh
Image
Last edited by etheral walker on Mon Sep 20, 2004 10:36 am, edited 1 time in total.
I see dead polygons....
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Postby hellcatv » Tue Sep 07, 2004 6:44 pm

wonderous :-)

the texture could be a bit higher rez though so it doesn't blur out so much--or maybe it could use a nice detail texture
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http://vegastrike.sourceforge.net/
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Postby etheral walker » Tue Sep 07, 2004 10:19 pm

the modeler automaticly decrease texture size to save memory while modeling, otherwise it looks fine
I see dead polygons....
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Postby etheral walker » Mon Sep 20, 2004 10:37 am

updated img with the new whitestar, 1974 tris, with lightmap baked with radio, it gives some nice halo effects
I see dead polygons....
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