BTW, new base art for o class (aquatic) planets:
Base art wanted !
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Re: Base art wanted !
Sweet.
Can you enable ambient occlusion?
Can you enable ambient occlusion?
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Re: Base art wanted !
No. Bryce doesnt have it. I was playing with the new (and much better) water materials in bryce 7 which is free at the moment and created this more or less by accident. But once the shader stuff is solved I´ll try to recreate it in vue which has ambient occlusion.
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Re: Base art wanted !
Presently, bases are static images. VS shaders should not present a problem, is there an issue with Vue at the moment?
Do we have a time table on the reworking of bases? A common problem with my programing is that over my head or solve most chalenges and I loose intrest, but If I can figure out again the conversion process, and figure out a good interface, I can add ships to my base creation program. If the new structure is comming soon(ish) I can try to work on one for that, otherwise if the insperation strikes I'll dust off the old one.
Do we have a time table on the reworking of bases? A common problem with my programing is that over my head or solve most chalenges and I loose intrest, but If I can figure out again the conversion process, and figure out a good interface, I can add ships to my base creation program. If the new structure is comming soon(ish) I can try to work on one for that, otherwise if the insperation strikes I'll dust off the old one.
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Re: Base art wanted !
The shader problem has nothing to do with the base art, you might have a look at the nebula thread - it is just sucking off my free time.
There is no problem with vue except that i need 15 minutes to make such a landing screen with bryce, but 2 hours to make it with vue - and that the water materials of bryce (at least the new ones) are a lot better than the water in vue. I´ll post the results in a few days.
At least for VegaTrek, there is no timetable. This is more or less a one-man-show, so I´ll redo a base as soon as I have some inspiration how to do it....
Edit: shader problem solved (Thanks again, Klauss !). Here are some similar pics made with vue (with ambient occlusion):
There is no problem with vue except that i need 15 minutes to make such a landing screen with bryce, but 2 hours to make it with vue - and that the water materials of bryce (at least the new ones) are a lot better than the water in vue. I´ll post the results in a few days.
At least for VegaTrek, there is no timetable. This is more or less a one-man-show, so I´ll redo a base as soon as I have some inspiration how to do it....
Edit: shader problem solved (Thanks again, Klauss !). Here are some similar pics made with vue (with ambient occlusion):
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Re: Base art wanted !
Niiiice. I knew ambient occlusion would be a huge improvement
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Re: Base art wanted !
Very nice! Yeah, I've been watching the nebulae thread just did not make the connection.
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Re: Base art wanted !
Played around a bit with Herminio Nueves new sci-fi city models over there at sharecg. The results were a few new landing screens.
For capital ships on mars:
For smaller ships :
And on vulcan:
same for capital ships:
Probably need ah bit more photoshopping, but way better than the old ones....
Now I need a vulcan concourse....
For capital ships on mars:
For smaller ships :
And on vulcan:
same for capital ships:
Probably need ah bit more photoshopping, but way better than the old ones....
Now I need a vulcan concourse....