Goals For the Project

Discuss the Star Trek mod(s) for the Vega Strike Engine

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Nano_Lite
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Goals For the Project

Post by Nano_Lite »

I believe that this project should have definite goals in order to help focus the effort of it's developers. If you have any ideas for goals, please post them. =D

1. VegaTrek needs to have a "ready to go" downloadable package that contains everything needed to play. An "out of the box" version, if you will.

2. We need to figure out how to manage in-game saucer separations, as in Galaxy class and Prometheus class

3. We need to, at some point, design a realistic yet non-memory intensive damage model for the ships and/or shipwrecks (hint hint).

that's all I have for now.......please post some more if you get any awesome ideas.
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Dark-Blood-Hound
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Post by Dark-Blood-Hound »

Like I said before, it is STILL under development..
Nano_Lite
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Post by Nano_Lite »

I know....but the purpose of this thread is to help us brainstorm goals for the project IN THE FUTURE. I hope this will help focus the effort of the developers. I'm not saying "OMG MAKE AN EASY TO INSTALL VERSION FOR N00BS OMGLOL."

Hope that clears things up.

=D
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Warlord_Endar
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Post by Warlord_Endar »

Agree, it needs goals.

I'd like a "tactical" mode. having several ships, command them like in NEXUS or HOMEWORLD.

+ a multiplayer mode would be really cool.

Imagine a galactical battle over several systems and YOU are the admiral!
micheal_andreas_stahl
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Post by micheal_andreas_stahl »

Yeah, goals. Hmmm, something i've fordotten about.
Imagine a galactical battle over several systems and YOU are the admiral!
Ooh, i'd love to do that.
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Nano_Lite
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Post by Nano_Lite »

*drool*

=O

That's like........
THE MOST AWESOMEST IDEA EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Like....
BETTER THAN SAUCER SEPARATION
OR NAMING YOUR SHIP
OR
OR
OR
I DUNNO!!!!
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Warlord_Endar
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Post by Warlord_Endar »

That's like........
THE MOST AWESOMEST IDEA EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Oh? I am just picking up what's been missing in all Star Trek Games up to now or has been incredibly bad implemented.

Here's a link collection that might help the DEVs.

FleetCommander (just a Design Document)
The new PiArmada Website
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