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Nebula: new model

Posted: Sat May 20, 2006 11:23 pm
by tillias
Feel free to post any ideas about model/textures. ( Especially main deflector/engineering )

Posted: Sun May 21, 2006 7:00 am
by Halleck
Looks great!

BTW, where is that light on the bottom of the saucer coming from?

Posted: Sun May 21, 2006 8:08 am
by klauss
Nice.
Though I'm not crazy about the materials - shouldn't it be whiter, and less shiny?

Posted: Sun May 21, 2006 8:58 am
by tillias
klauss wrote:Nice.
Though I'm not crazy about the materials - shouldn't it be whiter, and less shiny?
This is very easy to fix :) ( But don't forget about dinamical lighting -- sun light falls directly to upper saucer section. And down saucer section is shadowed totally ).

Look at updated version.
Halleck wrote:BTW, where is that light on the bottom of the saucer coming from?
Hmm, those are my first Federation glow maps :)
Feel free to put some vectors on my shots ( e.g. where light starts and it's direction ) and PM them. ( Assumptive variant is shown on 1st shot ).

Posted: Sun May 21, 2006 10:31 am
by klauss
Nicer - much nicer.

Now... I know I sound picky, but the texture is too bumpy, don't you think?

Posted: Sun May 21, 2006 12:30 pm
by tillias
klauss wrote: Now... I know I sound picky, but the texture is too bumpy, don't you think?
It's ok with pickiness :-)
The problem is that all models were made in 2002-2004... It was really hard to get authors permissions... And ( the main reason ) I wonder where I can get another model ( with needed permissions ).

Let us we make working game and concentrate on balancing-gameplay. And when we become more popular ( perhaps... ) we will be able to find some man who will make another cool model :)

( Personally every time I start game -- Defiant vs Sovereign for example, there is no need to watch out textures under microscope :)
When there are launched 4 quantums against you and Sovereign is very near to start firing phasers... I think you understand what I'm talking about...)

BTW, don't you want to try plaing "very pre-pre alpha"?
At least you will be able to give me suggestions ( about how strong torps are, how fast this XXX ships is, etc )

Posted: Sun May 21, 2006 2:56 pm
by klauss
tillias wrote:BTW, don't you want to try plaing "very pre-pre alpha"?
At least you will be able to give me suggestions ( about how strong torps are, how fast this XXX ships is, etc )
Sure... I just don't know if I have the time - playtesting takes time - a lot of it.

In any case, just mail whatever I need to my gmail account (at gmail, you know, username klaussfreire). No need to do that if it's on the same SVN server as Privateer Remake, though ;)