Intrepid: is it good?

Discuss the Star Trek mod(s) for the Vega Strike Engine

Moderators: tillias, Jennos, peteyg

Post Reply
tillias
Black Hole Hunter
Posts: 238
Joined: Wed Jan 25, 2006 5:37 am
Location: Russian Federation, Voronezh
Contact:

Intrepid: is it good?

Post by tillias »

Feel free to make any suggestions about model and textures.

Next week I'll make a comparative model of it's weapons and statistics. Watch out for topic updates.
You do not have the required permissions to view the files attached to this post.
Last edited by tillias on Thu Jun 08, 2006 3:51 pm, edited 4 times in total.
klauss
Elite
Elite
Posts: 7243
Joined: Mon Apr 18, 2005 2:40 pm
Location: LS87, Buenos Aires, República Argentina

Post by klauss »

Well... all of them can fire simultaneously, IIRC, according to the technical manuals.

Furthermore, each phaser strip can fire either a single cascaded beam (all of its elements firing as one single weapon) or as multiple beams, to make it even more complex.

For the game, I'd say strips always fire in unison, and separate strips will never be able to fire as one (as per technical manuals).

Now... about power availability - that's another matter. If you fire all your beams at full power, though you could do that since each element has its own capacitor, you'll be a sitting duck for a goodly while since you have to wait for all capacitors to recharge off of a limited power supply. But that the engine will take care by itself.
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
Wing Commander Universe
klauss
Elite
Elite
Posts: 7243
Joined: Mon Apr 18, 2005 2:40 pm
Location: LS87, Buenos Aires, República Argentina

Post by klauss »

tillias wrote:BTW, are glow maps correct? How do you think? Any suggestions?
Certainly not "correct" - windows are too big, but they look really nice.
If you want to make a more accurate map, I can try to grab some reference shots.
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
Wing Commander Universe
tillias
Black Hole Hunter
Posts: 238
Joined: Wed Jan 25, 2006 5:37 am
Location: Russian Federation, Voronezh
Contact:

Post by tillias »

klauss wrote:
tillias wrote:BTW, are glow maps correct? How do you think? Any suggestions?
Certainly not "correct" - windows are too big, but they look really nice.
If you want to make a more accurate map, I can try to grab some reference shots.
Fixed textures. See if they are correct now ( first post in this topic )
Post Reply