Sensors
Moderators: tillias, Jennos, peteyg
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- Elite
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Re: Sensors
Since it is under "Radar_Color", "THREAT" probably means it shows hostile radar blips as red. I don't know about "TRUE" though, that might mean that in addition to showing threats, it shows friendlies, escorts, etc. as other colors like green and yellow.
Best way to tell is to write down which radar models have which Radar Color option and then try them out in game to see how each color codes your radar blips.
Best way to tell is to write down which radar models have which Radar Color option and then try them out in game to see how each color codes your radar blips.
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- Elite Venturer
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Re: Sensors
It's, of course, the opposite - first it was boolean for having Friend-or-Foe system, later it developed into more complex set. See vegastrike/src/cmd/unit_csv.cpp and vegastrike/src/gfx/radar/sensor.cpp
FALSE: Spherical projection (WC style)
TRUE: Spherical projection (WC style), FoF
THREAT: Spherical projection (WC style), FoF, Threat Assessment
BUBBLE_THREAT: Spherical projection with bubble blips (shows velocity), FoF, Threat Assessment, Object Recognition
PLANE: Vertical cylindric projection (Elite style), FoF
PLANE_THREAT: Vertical cylindric projection (Elite style), FoF, Threat Assessment, Object Recognition
Friend-or-Foe discerns (and color-codes):
Object Recognition - colors the track by its type:
FALSE: Spherical projection (WC style)
TRUE: Spherical projection (WC style), FoF
THREAT: Spherical projection (WC style), FoF, Threat Assessment
BUBBLE_THREAT: Spherical projection with bubble blips (shows velocity), FoF, Threat Assessment, Object Recognition
PLANE: Vertical cylindric projection (Elite style), FoF
PLANE_THREAT: Vertical cylindric projection (Elite style), FoF, Threat Assessment, Object Recognition
Friend-or-Foe discerns (and color-codes):
- ship / capship : friendly / enemy / neutral (this includes unarmed enemies if Threat Assessment is present)
- cargo containers
- everything else
- missile - High
- capship - Medium if hostile, otherwise Low
- ship - Medium if has turrets, otherwise None if has no weapons, otherwise Low
- anything else - Low
Object Recognition - colors the track by its type:
- star/nebula
- planet / dead planet (?)
- base (if has lock, colored as enemy instead)
- jump point
- anything else
"Two Eyes Good, Eleven Eyes Better." -Michele Carter
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- Elite
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Re: Sensors
Turbo Beholder, we need to find some way to download your brain into the wiki. You have ten times more knowledge on moding the VS engine than the rest of us combined.
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- Elite Venturer
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- The Shepherd
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Re: Sensors
Good article TB although Deus's wish for singularity would indeed be nice
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- Confed Special Operative
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Re: Sensors
Thanx ! Thats exactly what i wanted to know !
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- Elite
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Re: Sensors
Indeed. There's stuff even I didn't know, and I committed that patch IIRC.Deus Siddis wrote:Turbo Beholder, we need to find some way to download your brain into the wiki. You have ten times more knowledge on moding the VS engine than the rest of us combined.
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- Elite Venturer
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Re: Sensors
The neural node #238 reports that everything goes according to the masterplan... er... nothing to see here!Deus Siddis wrote:Turbo Beholder, we need to find some way to download your brain into the wiki. You have ten times more knowledge on moding the VS engine than the rest of us combined.
Hitting in IDE "find in the whole workspace" on stuff (recursively) almost always yelds at least some useful result.klauss wrote: There's stuff even I didn't know, and I committed that patch IIRC.
"Two Eyes Good, Eleven Eyes Better." -Michele Carter