Sensors

Discuss the Star Trek mod(s) for the Vega Strike Engine

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esgaroth
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Sensors

Post by esgaroth »

I´be been working a bit with the sensors. Does anyone know whats the difference between "TRUE" and "THREAT" in the sensor systems ?
Deus Siddis
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Re: Sensors

Post by Deus Siddis »

Since it is under "Radar_Color", "THREAT" probably means it shows hostile radar blips as red. I don't know about "TRUE" though, that might mean that in addition to showing threats, it shows friendlies, escorts, etc. as other colors like green and yellow.

Best way to tell is to write down which radar models have which Radar Color option and then try them out in game to see how each color codes your radar blips.
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Re: Sensors

Post by TBeholder »

It's, of course, the opposite - first it was boolean for having Friend-or-Foe system, later it developed into more complex set. See vegastrike/src/cmd/unit_csv.cpp and vegastrike/src/gfx/radar/sensor.cpp

FALSE: Spherical projection (WC style)
TRUE: Spherical projection (WC style), FoF
THREAT: Spherical projection (WC style), FoF, Threat Assessment
BUBBLE_THREAT: Spherical projection with bubble blips (shows velocity), FoF, Threat Assessment, Object Recognition
PLANE: Vertical cylindric projection (Elite style), FoF
PLANE_THREAT: Vertical cylindric projection (Elite style), FoF, Threat Assessment, Object Recognition

Friend-or-Foe discerns (and color-codes):
  • ship / capship : friendly / enemy / neutral (this includes unarmed enemies if Threat Assessment is present)
  • cargo containers
  • everything else
Threat Assessment - makes "more dangerous" tracks blink. It recognizes None for units not locking on the player's ship, and for those that do, depends on the unit type:
  • missile - High
  • capship - Medium if hostile, otherwise Low
  • ship - Medium if has turrets, otherwise None if has no weapons, otherwise Low
  • anything else - Low
It also enables coloring missile tracks, whether threatening (locked on the player's ship) or not and makes Friend-or-Foe color unarmed enemy ships as "neutral".

Object Recognition - colors the track by its type:
  • star/nebula
  • planet / dead planet (?)
  • base (if has lock, colored as enemy instead)
  • jump point
  • anything else
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Deus Siddis
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Re: Sensors

Post by Deus Siddis »

Turbo Beholder, we need to find some way to download your brain into the wiki. You have ten times more knowledge on moding the VS engine than the rest of us combined.
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Re: Sensors

Post by TBeholder »

"Two Eyes Good, Eleven Eyes Better." -Michele Carter
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Re: Sensors

Post by loki1950 »

Good article TB 8) although Deus's wish for singularity would indeed be nice :lol:


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esgaroth
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Re: Sensors

Post by esgaroth »

Thanx ! Thats exactly what i wanted to know !
klauss
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Re: Sensors

Post by klauss »

Deus Siddis wrote:Turbo Beholder, we need to find some way to download your brain into the wiki. You have ten times more knowledge on moding the VS engine than the rest of us combined.
Indeed. There's stuff even I didn't know, and I committed that patch IIRC.
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TBeholder
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Re: Sensors

Post by TBeholder »

Deus Siddis wrote:Turbo Beholder, we need to find some way to download your brain into the wiki. You have ten times more knowledge on moding the VS engine than the rest of us combined.
The neural node #238 reports that everything goes according to the masterplan... er... nothing to see here! :twisted:
klauss wrote: There's stuff even I didn't know, and I committed that patch IIRC.
Hitting in IDE "find in the whole workspace" on stuff (recursively) almost always yelds at least some useful result. :D
"Two Eyes Good, Eleven Eyes Better." -Michele Carter
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