Now I tried to install Vega Trek on another PC, and here I had those problems:
-Vega Trek crashed immediatly after initiating the program. I found in the config file, that Duel.mission is set as default mission, and as stdout stated, this file wasn't there. I looked - and really. (I can't understand why - I think I have it at home. Were the packages changed in the lately?) I changed the config file, and selected an existing mission file.
-Vega Trek still crashed, but way later. In stdout I read, that Sun, Mercury, Venus couldn't be found. So I downloaded the newest VegaStrike (Beta 0.5) and unzipped the folder "Textures" without overwriting.
Now I'm lost somehow. Vega Trek just breakes off loading. It exits to WIndows without even an error message (until now Windows asked every time: Das Programm Vega Trek hat einen Fehler gemacht. Debug? Schließen? (Debug? Close?)). And also stdout and stderr look as if there was no problem, until Vega Trek suddenly broke off writing the files and loading (I understand, these are the startup logs, right?). Funny enough, soundserver.exe closed by itself. The files:
stderr:
GOT SUBDIR ARG =
Found data in ..
Using C:\vegatrek dev as data directory
USING HOMEDIR : C:\vegatrek dev/.privateer100 As the home directory
CONFIGFILE - No config found in home : C:\vegatrek dev/.privateer100/vegastrike.config
CONFIGFILE - No home config file found, using datadir config file : C:\vegatrek dev/vegastrike.config
MISSION_NAME is empty using : explore_universe.mission
'import site' failed; use -v for traceback
running import sys
print sys.path
sys.path = [r"C:\vegatrek dev/modules/builtin/",r"C:\vegatrek dev/modules/",r"C:\vegatrek dev/bases/"]
testing VS randomrunning import sys
print sys.path
OpenGL Extensions supported: GL_ARB_depth_texture GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_swap_control GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_SGIS_multitexture GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_pixel_format WGL_EXT_swap_control
OpenGL::GL_EXT_compiled_vertex_array supported
OpenGL::Accurate Fog Distance unsupported
OpenGL::Generic Texture Compression supported
OpenGL::S3TC Texture Compression unsupported
OpenGL::Multitexture supported (2 units)
OpenGL::TextureCubeMapExt supported
OpenGL::S3TC Texture Clamp-to-Edge supported
OpenGL::S3TC Texture Clamp-to-Border supported
OpenGL::EXTColorTable unsupported
::VSImage ERROR : Unknown image format
stdout:
Vega Strike
See
http://www.gnu.org/copyleft/gpl.html for license details.
Using .privateer100 as the home directory
Found MODDIR = C:\vegatrek dev/mods
WARNING: color orange not defined, using default (white)
DATADIR - No datadir specified in config file, using ; C:\vegatrek dev
SIMULATION_ATOM: 0.08
['.\\DLLs', '.\\lib', '.\\lib\\plat-win', '.\\lib\\lib-tk', 'C:\\vegatrek dev\\bin']
['C:\\vegatrek dev/modules/builtin/', 'C:\\vegatrek dev/modules/', 'C:\\vegatrek dev/bases/']
Setting Screen to w 1024 h 768 and pitch of 4096 and 32 bpp 4 bytes per pix mode
1 joysticks were found.
The names of the joysticks are:
5-Axis,12-Button with POV
axes: 5 buttons: 13 hats: 1
FactionXML:LoadXML factions.xml
Hi helper play 0
HereFound ship named : danube.blank
Found faction in save file : 0
Exiting ReadSavedPackets
Hi helper play 0
Here
Im' not sure, but stdout doesn't normally end with "Here", does it?