This project differs from the other projects because it is a stand-alone game, and not a MMO/Privateer like VS or WCU, however there are more similarities between them then differences. WCWI contains a branching structure like the original WC games but because of VS scripting the amount of coding can be substantially reduced. WCWI has a grand total of only 20 purely unique missions, but there is up to 4 variances per mission the real total ends up being around 48 missions. There also ends up being 18 scenes in the game, some of which are CG and others scripted real-time renderings.
As it stands right now, Wing Commander, The Wasteland Incident is past ready for beginning the coding of the missions and the currently available menus, but I require help. There are some models still out but for programming purposes, we can use substitute models for the ones not in the game yet.
What’s Missing and what’s not.
- 1. Alpha: Complete but untextured
2. Omega: Designed but not built.
3. Laser Sat: Complete but untextured
4. AWAC: Update form the original WCP model to add more detail current status ~25%
5. Hades Class: Complete but untextured
6. Wasteland Station: Complete but untextured
I am also looking for a script reviewer that will do a final consistently check of the script, looking for errors and grammar mistakes.
Please let me know if someone is willing to help.