A few updates on the multiplayer font, if anyone still cares:
- Unable-to-target bug hopefully gone.
- A few cockpits cleaned up.
- Added the Sabre (experimental -- rear turret still looks & feels funny). If you want to try it out, tell me your username and I'll enable it.
- Bots only spawn if there is 1 human player in the system.
- Server is somewhat more responsive.
MP server updates
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- Developer
- Posts: 1831
- Joined: Mon Mar 07, 2005 10:33 pm
- Contact:
MP server updates
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
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- Elite Mercenary
- Posts: 1329
- Joined: Thu Mar 27, 2003 11:51 pm
- Location: Manchester, UK
- Contact:
Excellent! When I have a 3D card I will definitely be checking this out.
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FreeGameDev forum - open source game development community
FreeGameDev forum - open source game development community
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- Developer
- Posts: 1831
- Joined: Mon Mar 07, 2005 10:33 pm
- Contact:
Broadsword and Sabre are "as ready as they will get" for now, and can be selected at the registration screen. Remember to switch guns when you change to a turret view, and remember that turrets actually autoaim.
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.