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Vanishing Equipment Bug

Posted: Thu Jul 06, 2006 8:05 am
by ThePretender
Any idea what causes it or what might fix it?

Posted: Thu Jul 06, 2006 11:22 pm
by Spaceman Spiff
Seems to be very common. Although it just happens to some people and others never experience it. IIRC, the devs don't know what causes it and so there is no real solution. I think I read once that there is a bigger chance if you own a lot of ships. So maybe it helps to keep the list of your ships short. But this may be also just an urban legend... :roll:

I hope this did help... :mrgreen:

Posted: Fri Jul 07, 2006 12:28 am
by mkruer
Personally I never experienced it but hopefully when the subsystem is revamped this will disappear along with other annoying bugs.

Posted: Fri Jul 07, 2006 5:15 am
by ThePretender
Actually, I had it happen right after starting in the beginning tarsus, and pretty consistantly every couple of landings and or saves. I'm going to try a fresh install/unpack.

Posted: Sat Jul 08, 2006 10:16 am
by ThePretender
Well, I tried a fresh unpack, ran install, ran reset universe after each patch, problem still happened. Anyone have any ideas?

Posted: Sun Jul 09, 2006 1:05 am
by klauss
Yes - replace the damage model.
I had several ideas for that, but I've been too busy lately to push any of them forward.

Posted: Tue Jul 11, 2006 6:29 am
by spiritplumber
Actually it's because a "remove upgrades on landing" thing that was only supposed to happen with crew (crew are upgrades internally), happened with everything. My bad.

Unfortunately, that code is now long obsolete -- I still have it, but a lot of stuff in the WCU branch are now in the memory hole. I'm going to help with getting multiplayer to work (in sight of getting at least some sort of deathmatch going) before getting back to WCU.

Posted: Tue Jul 11, 2006 6:33 am
by mkruer
Cool,

Is the old team starting to reunite?

An yes I know i am holding up two projects. The new GUI and the DB

Posted: Tue Jul 11, 2006 6:06 pm
by spiritplumber
Meow, not sure there :) priority right now is to get some sort of multiplayer to work, apparently, so I'll be helping with that. I think that it's something everyone would like.

Posted: Wed Jul 12, 2006 7:01 am
by mkruer
Most of the stuff I tend to work on is the backend. I think that the DB is ready to go logically but its implementation is on the back burner until the new graphic engine arrives.

Then it will be my turn but I am going to need a lot of help.

The GUI is easier but I suck at graphics (well not really but it take me way too long to do something I am happy with)

Also the new GUI I want it two sizes, one is for the standard 3x4. The pixel ratio will probably be 1024x768 (XGA) because this is the most standard aspect ratio used. The other aspect ratio should be 16x10 with a resolution of 1920x1200 (WUXGA) witch is the most standard pixel ratio for widescreen monitors.

The only difference at the moment is the WUXGA version has more upfront information, but I was planning to use the same graphics set.

http://en.wikipedia.org/wiki/Display_resolution

Edit: I guess we could use the 1600×1200 UXGA standard as scale the image to fit lower resolution monitor.

Posted: Fri Jul 14, 2006 8:42 am
by spiritplumber
I usually run VS windowed in 800x600 but that's just me.

Posted: Sat Jul 15, 2006 5:24 am
by mkruer
That’s a valid concern.
Actually now that I think about it, it would probably be best to create it as a 1600x1200 UI and scale it down being that’s scaling down tends to look better then scaling up. Then just change the default font size so at 1600x1200 the GUI would use 18pt font, 1024x768 would use 12pt fonts and 800x600 would use 10pt fonts. That way the text is more consistent regardless of size.

Posted: Sat Jul 15, 2006 5:37 am
by klauss
Definitely.
But sometimes you may need to restructure the downscaled version. Like from WUXGA to SVGA, it's a long way down - a ladder is probably required. ;)

Posted: Sat Jul 15, 2006 6:04 am
by mkruer
But you would not be going form a 16x10 aspect ratio to a 4x3. I am making sure that I differentiate between widescreen and normal.

Posted: Sat Jul 15, 2006 10:32 am
by spiritplumber
Remember that stuff must be a power of 2.... 1024x1024?

Posted: Sat Jul 15, 2006 5:15 pm
by mkruer
Only with the OLD system