Because its Halloween or something...

Discuss the Wing Commander Series and find the latest information on the Wing Commander Universe privateer mod as well as the standalone mod Wasteland Incident project.
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snow_Cat
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Post by snow_Cat »

^ - -^ *blink*
^ - - ^ Yeah... I can't help you with that.
chuck_starchaser
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Post by chuck_starchaser »

snow_Cat wrote:^ - -^ *blink*
^ - - ^ Yeah... I can't help you with that.
:)
Thought so; it's "pretty rough"...
micheal_andreas_stahl
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Post by micheal_andreas_stahl »

snow_Cat wrote:^- - ^ If armour could not be replaced then units would be forced to leave the combat areas to return to drydock. Critically crippling the range at which a unit may be fielded and bringing engagements dangerously within range of the critical drydock facilities.
Myself? As a pilot i would not want to get in range of the turrets on the carrier. But it does not appear that the ship is that heavly armed. I can only see two turrets.
snow_Cat
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Post by snow_Cat »

^ - -^ Never mind the fighters, were it two cruisers slugging it out with an artillery base the principal still applies to all.
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