Posted: Thu Nov 03, 2005 9:54 am
Is there even a point now for the mission Directory? It seems like now all the missions are now covered in the “modulesâ€
Open Source 3D Space Flight Sim: Trade, Fight, Explore
https://forums.vega-strike.org/
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PiArmada Privateer Data 4.x Project Name
.armada001 .privateer100 .vegastrike New Schema Location Established (Savegame Directory)
accounts accounts Unknown
ai ai ai Unknown
ai.easy ai.easy Unknown
ai.hard ai.hard Unknown
animations animations animation Unknown
bases bases bases New Schema Location Established (Unit Directory)
bin bin bin New Schema Location Established (Unit Directory)
cockpits cockpits cockpits New Schema Location Established (Unit Directory)
communications communications communications Unknown
documentation Unknown
history Unknown
meshes meshes meshes New Schema Location Established (Unit Directory)
mission mission mission New Schema Location Established (Mission Directory)
modules modules modules New Schema Location Established (Mission Directory)
music music Unknown
sectors sectors sectors Unknown
sounds sounds sounds Unknown
sprites sprites sprites Unknown
stats Unknown
textures textures textures New Schema Location Established (Unit Directory)
units units units New Schema Location Established (Unit Directory)
universe universe universe Unknown
updater Unknown
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accounts (Under the Savegame/.<Project> directory?)
ai (unknown)
ai.easy (Combined with ai directory?)
ai.hard (Combined with ai directory?)
animations (Unknown)
communications (Unknown)
documentation (unknown does this need to be included?)
history (unknown does this need to be included?)
music (Unknown)
sectors (Merged into Universe?)
sounds (Unknown)
sprites (Included as Default in units directory)
stats (Under the Savegame/.<Project> directory?)
universe (Unknown)
updater (Under the bin directory, Udates go to Savegame/.<Project> directory?)
That's the main problem with moving the bin directory: it has to be reassembled to be able to run, which make the development process a bit different (ie: build -> copy -> execute -> ok? -> copy back -> commit)Zeog wrote:Who else is joining us? Klauss?
Moving the bin dir is actually not that big an issue -- just two svn commands. I'm just concerned that hellcatv et al. who are constantly rebuilding the windows binaries at the moment don't read this and then recommit stuff to the old directories because some windows project files haven't been adjusted...
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Root
+ objects
+ <project name>
+ capital_ships
+ <object>
+ model (model, textures, materials, shield mesh, bsp mesh, etc...)
+ cockpit (cockpit elements - 3d model and textures if applicable)
+ room (background and stuff - like 3d dock model)
+ scripts (interface scripts)
+ items
+ <object>
+ model (model, textures, materials, shield mesh, bsp mesh, etc...)
+ cockpit (cockpit elements - 3d model and textures if applicable)
+ room (background and stuff - like 3d dock model)
+ scripts (interface scripts)
+ smallcrafts
+ <object>
+ model (model, textures, materials, shield mesh, bsp mesh, etc...)
+ cockpit (cockpit elements - 3d model and textures if applicable)
+ room (background and stuff - like 3d dock model)
+ scripts (interface scripts)
+ support_ships
+ <object>
+ model (model, textures, materials, shield mesh, bsp mesh, etc...)
+ cockpit (cockpit elements - 3d model and textures if applicable)
+ room (background and stuff - like 3d dock model)
+ scripts (interface scripts)
+ stations
+ <object>
+ model (model, textures, materials, shield mesh, bsp mesh, etc...)
+ cockpit (cockpit elements - 3d model and textures if applicable)
+ room (background and stuff - like 3d dock model)
+ scripts (interface scripts)
+ weapons
+ <object>
+ model (model, textures, materials, shield mesh, bsp mesh, etc...)
+ cockpit (cockpit elements - 3d model and textures if applicable)
+ room (background and stuff - like 3d dock model)
+ scripts (interface scripts)
spiritplumber wrote:[...]we should leave bin alone for now.
Let's postpone it then. I've meanwhile read the SVN manual and figured out a way of checking out parts of a repository without being forced to download huge subdirectories. There doesn't seem to be a demand for OSX and linux binaries as well.klauss wrote:That's the main problem with moving the bin directory: it has to be reassembled to be able to run, which make the development process a bit different