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Discuss the Wing Commander Series and find the latest information on the Wing Commander Universe privateer mod as well as the standalone mod Wasteland Incident project.
ace123
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Post by ace123 »

Microsoft Visual C++ Runtime Library
Runtime Error!
Abnormal program termination
If you see a crash like the one you are talking about, *always* take a look at your stderr.txt and stdout.txt (make sure to do this before restarting the game). They usually contain some errors or warnings at the end that say why the error is happening.

If you aren't sure, you can paste the last 20 or so lines here or attach those two files.

It is probably a data-related issue, and those files should tell you what is causing this.
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Post by Spaceman Spiff »

Ok, here are stderr.txt and stdout.txt after a failed jump from camelot to aquila... runtime error... you know... :?
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spiritplumber
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Post by spiritplumber »

I found the problem -- it's a phyton error basically. Now I cannot find WHAT phyton module causes it though :(
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Post by hellcatv »

it's a C++ error...that hapepned ot happen while the python interpreter was running
it was an error creating the unit, probably somewhere in unit_csv.cpp
or somewhere else even


you'd have to repro this in a debugger to get any more info
or get the dr watson error report as listed on the wiki
http://vegastrike.sourceforge.net/wiki/ ... _Dr_Watson
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spiritplumber
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Post by spiritplumber »

ya ^^; i THINK i fixed it... going to play for a bit to see if I indeed did. :)
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
Spaceman Spiff
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Post by Spaceman Spiff »

I just noticed i get a second error message after the Runtime Error message.
I guess i klicked it away the previous times... :oops:
I get the message in german and have to translate it, so be a little carefull with it... :wink:

Order "0x5f0ebcea" refering to memory in "0x7ff500007". The process "read" couldn't be executed in this memory segment....

Im not sure about the parts in dark red because i'm not familiar with the correct terms in english....
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What's mind? No matter... What's matter? Never Mind!

Insanity is just a state of mind!

That which does not kill us, makes us stranger.
spiritplumber
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Post by spiritplumber »

Traceback (most recent call last):
File "C:\GAMES\WCU-DE~1/modules/privateer.py", line 28, in Execute
i.Execute()
File "C:\GAMES\WCU-DE~1/modules/random_encounters.py", line 248, in Execute
un = self.decideMode ()
File "C:\GAMES\WCU-DE~1/modules/random_encounters.py", line 203, in decideMode
if (self.DifferentSystemP()):
File "C:\GAMES\WCU-DE~1/modules/random_encounters.py", line 233, in DifferentSystemP
self.NewSystemHousekeeping(self.cur.lastsys,cursys)
File "C:\GAMES\WCU-DE~1/modules/random_encounters.py", line 64, in NewSystemHousekeeping
fg_util.launchBases(newsystem)
File "c:\games\wcu-devel/modules/fg_util.py", line 584, in launchBases
launchBase(fg[0],fg[1],fac,sys,sig_units,shipcount)
File "c:\games\wcu-devel/modules/fg_util.py", line 566, in launchBase
launchSingleBase (type,faction,sig_units[which])
File "c:\games\wcu-devel/modules/fg_util.py", line 537, in launchSingleBase
launchBaseOrbit (type,faction,(0,0,0),radpct,speed,sig)
File "c:\games\wcu-devel/modules/fg_util.py", line 523, in launchBaseOrbit
bas=VS.launch("Base",type,faction,"unit","default",1,1,Vector.Add(loc,R),'')
RuntimeError: unidentifiable C++ exception


Some badness apparently happens in there... note that if I tell VS to ignore the exception, the game works just fine, although more slowly.
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
Fireskull
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Post by Fireskull »

I think Sol is broken because of the distance between capships.

They were made bigger, and now the fleet orbiting Earth is overlapping. Thats what I think is happening.
Last edited by Fireskull on Tue Oct 18, 2005 4:41 pm, edited 1 time in total.
spiritplumber
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Post by spiritplumber »

possible, i fixed everything except sol over here.
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
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Post by klauss »

I would bet my ass...htray to it being a bad mesh for a base in Sol.
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Spaceman Spiff
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Post by Spaceman Spiff »

spiritplumber wrote:possible, i fixed everything except sol over here.
sounds great! :D
Will there be a small patch or something like this soon? Would be great!!!
You are a newbie and need help? Check out the Wing Commander Universe and Privateer Remake Library Project

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What's mind? No matter... What's matter? Never Mind!

Insanity is just a state of mind!

That which does not kill us, makes us stranger.
spiritplumber
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Post by spiritplumber »

well, what's changed since the last patch is:

* the exe
* all the units
* some textures
* cookies
* a bit of phyton
* units.csv

so i'll probably just reupload a full install :)
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
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