Full ship scale & weapon corrections

Discuss the Wing Commander Series and find the latest information on the Wing Commander Universe privateer mod as well as the standalone mod Wasteland Incident project.
Fireskull
Venturer
Venturer
Posts: 520
Joined: Sun Aug 07, 2005 4:12 pm

Full ship scale & weapon corrections

Post by Fireskull »

>spirit< EDIT: Made sticky as requested :)

Spirit asked me to post this again, so here you go...if you find I missed anything, tell me.

confed, militia, humans in general:
Paradigm- 3,1
Caernaven-4,72
Sheffield-4,1
Dreadnought-6,04
Venture-1,7
Drayman-3,4
Exeter-4,35
Diligent-1,7
Draymaster-1,6
Bengal-4,58
Waterloo-2,43
confedcarrier-4,46
victory-4,01
Clydesdale-1,53
Gilgamesh-3,81
Corvette-? I have no clue of whats this ship supposed to be, since its not a WC ship, but I figure we will be on the safe side to give it a 1,5 multiplier, making it a bit smaller than a venture.

Kilrathi
Kamekh-2,1
Snakeir-1,85
Dorkathi-2,43
Fraltha-2,8
Fralthi ( do NOT confuse with Fraltha!!! ) - 4,37
Dorkathra transporter and tanker - 1,18
Lumbari-1,97
Ralari-4,39
Bhantkara (kilrathicarrier) - 4,54

*Do not forget: Those numbers are NOT new scales. They are what the
-current- scale must be multiplied by.

next list to come: starfighters with wrong weapons and other settings, and from what I saw already it will be quite big :P
Last edited by Fireskull on Mon Sep 26, 2005 12:02 am, edited 1 time in total.
Fireskull
Venturer
Venturer
Posts: 520
Joined: Sun Aug 07, 2005 4:12 pm

Post by Fireskull »

should this topic be sticky?
spiritplumber
Developer
Developer
Posts: 1831
Joined: Mon Mar 07, 2005 10:33 pm
Contact:

Post by spiritplumber »

yes, thanks :) patch 15 is to come out "as soon as I figure out how to get the autolanding to work", since chuck asked :) which should be sometimes tonight/tomorrow.
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
Fireskull
Venturer
Venturer
Posts: 520
Joined: Sun Aug 07, 2005 4:12 pm

Post by Fireskull »

oh cool.

I dunno how to make it sticky though :P
Fireskull
Venturer
Venturer
Posts: 520
Joined: Sun Aug 07, 2005 4:12 pm

Post by Fireskull »

by the way.. some name changes.

Dreadnought = Confederation.
Victory = Ranger.
confedcarrier= Concordia.
chuck_starchaser
Elite
Elite
Posts: 8014
Joined: Fri Sep 05, 2003 4:03 am
Location: Montreal
Contact:

Post by chuck_starchaser »

Nice work; can't wait to experience the new and enlarged capships ;-)
spiritplumber
Developer
Developer
Posts: 1831
Joined: Mon Mar 07, 2005 10:33 pm
Contact:

Post by spiritplumber »

i'm having lots of problems with autolanding :(
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
chuck_starchaser
Elite
Elite
Posts: 8014
Joined: Fri Sep 05, 2003 4:03 am
Location: Montreal
Contact:

Post by chuck_starchaser »

If getting rid of it altogether helped, I'd be all for it :) It's a problem when fighting a capship and you accidentally land on it. In the original Privateer it was a pain also, specially in bounty missions where the bogie is close to a planet. Besides, it's unintuitive: If I press D it feels like something is done, like when you press A, that takes time. But flying straight into a planet I should be burning up in the atmosphere.
OT
All CD's downloaded and burnt, and my desk is about 65% clear. Getting there... :)
/OT
Heltarawa
Merchant
Merchant
Posts: 53
Joined: Fri Sep 02, 2005 6:19 am

Post by Heltarawa »

most of the new capitol ships are already there I thought only ones that are no are the waterloo and others he diddnt have the numbers foro yet you can tell whats been changed by how small the turrets look now compared to the rest of the ship
spiritplumber
Developer
Developer
Posts: 1831
Joined: Mon Mar 07, 2005 10:33 pm
Contact:

Post by spiritplumber »

I mean the "land on me" as opposed to "park in front of me so I can tractor you in" autolanding. ^^;
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
Fireskull
Venturer
Venturer
Posts: 520
Joined: Sun Aug 07, 2005 4:12 pm

Post by Fireskull »

Well...

Players should -crash- into capships instead of autolanding if they get too close.

Landing should be done by requesting clearence and then approaching the hangar.
chuck_starchaser
Elite
Elite
Posts: 8014
Joined: Fri Sep 05, 2003 4:03 am
Location: Montreal
Contact:

Post by chuck_starchaser »

spiritplumber wrote:I mean the "land on me" as opposed to "park in front of me so I can tractor you in" autolanding. ^^;
YESSSS!!!!!! :D :D :D :D :D

She means the command "land on me", Fireskull. Won't have to use tractor beam.
Fireskull
Venturer
Venturer
Posts: 520
Joined: Sun Aug 07, 2005 4:12 pm

Post by Fireskull »

uhm

I dont get it.

heheh.

Oh hold on, I just did.

But still, even if completely off topic, my point stands tall: Starfighters should be able to crash on capships and be properly destroyed in the proccess.

edit: By the way guys, if possible lets keep this thread with a low topic count. This thread is meant more as a way to have the ship correction lists visible than a place to discuss then. I dont want any future lists to be lost among pages and pages of discussion. So, when possible, start a new topic to discuss the information here.
spiritplumber
Developer
Developer
Posts: 1831
Joined: Mon Mar 07, 2005 10:33 pm
Contact:

Post by spiritplumber »

I think you can crash on capships/stations now... (if I did it right).


Fireskull: one of the Arrows is twice the size it ought to be. I'm not touching units.csv until you're done, so I thought i'd let you know :)
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
Fireskull
Venturer
Venturer
Posts: 520
Joined: Sun Aug 07, 2005 4:12 pm

Post by Fireskull »

yes you can crash in capships now, thats the first thing I tested when I DL the new patch.

But... you just crash in certain parts of them. For most of the time your ship will just fly right through the capship, only to crash after its inside it.
spiritplumber
Developer
Developer
Posts: 1831
Joined: Mon Mar 07, 2005 10:33 pm
Contact:

Post by spiritplumber »

That's a problem with the collide code and unfortunately it's a lot hairier than it seems :(


note: you CANNOT crash into your OWN capship at the moment, you just fly thru it.
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
chuck_starchaser
Elite
Elite
Posts: 8014
Joined: Fri Sep 05, 2003 4:03 am
Location: Montreal
Contact:

Post by chuck_starchaser »

Fireskull wrote:yes you can crash in capships now, thats the first thing I tested when I DL the new patch.

But... you just crash in certain parts of them. For most of the time your ship will just fly right through the capship, only to crash after its inside it.
Question: Does the collision geometry scale up when you scale up a ship?
Probably a stupid question, but, hey! Somebody's gotta ask it! :)
klauss
Elite
Elite
Posts: 7243
Joined: Mon Apr 18, 2005 2:40 pm
Location: LS87, Buenos Aires, República Argentina

Post by klauss »

Trust spirit: hairy.
Trust hellcat: solving it.

It's about the dynamic simulation atoms. Collision frames are not frequent enough to detect the collision sometimes. But with hellcat's new algorithm, it will be fast enough to do a collision test every frame - or at least, more often. Plus... I'm thinking about introducing a "zoom" collision test: fast ships should check all the positions between the old and the new one. It's very hairy, but I think I managed to get something like that working. :D
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
Wing Commander Universe
spiritplumber
Developer
Developer
Posts: 1831
Joined: Mon Mar 07, 2005 10:33 pm
Contact:

Post by spiritplumber »

hey FS, if you have anything usable, can you email it to me? I'm trying to take care of some bugs
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
Fireskull
Venturer
Venturer
Posts: 520
Joined: Sun Aug 07, 2005 4:12 pm

Post by Fireskull »

uhm

I have barely touched units.cvs. I changed the scales of some ships, thats it.
spiritplumber
Developer
Developer
Posts: 1831
Joined: Mon Mar 07, 2005 10:33 pm
Contact:

Post by spiritplumber »

when you're reasonably happy with it email it to me :) patch 16 won't have any new feature but you will love the much improved playability, i feel.
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
klauss
Elite
Elite
Posts: 7243
Joined: Mon Apr 18, 2005 2:40 pm
Location: LS87, Buenos Aires, República Argentina

Post by klauss »

Maybe make patch 16 a full download?
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
Wing Commander Universe
Fireskull
Venturer
Venturer
Posts: 520
Joined: Sun Aug 07, 2005 4:12 pm

Post by Fireskull »

I will send you a file this sunday spirit.
charlieg
Elite Mercenary
Elite Mercenary
Posts: 1329
Joined: Thu Mar 27, 2003 11:51 pm
Location: Manchester, UK
Contact:

Post by charlieg »

Roll it out as WCU 0.3 (real easy to upload it to sf.net), and announce it on freshmeat.
charlieg
Elite Mercenary
Elite Mercenary
Posts: 1329
Joined: Thu Mar 27, 2003 11:51 pm
Location: Manchester, UK
Contact:

Post by charlieg »

spiritplumber wrote:That's a problem with the collide code and unfortunately it's a lot hairier than it seems :(
And he said, "Let there be collisions..."
Post Reply