I still disagree ( all that is written below is just my opinion and means no offense )
1) During the whole war confed has developed super fighters, like the excalibur. It has tried to build super-capships too, the concordia is a example, though it didnt work as well as they wanted. Later on there was the Vesuvius, but after the war. The kilrathi have build Dreadnaughts and super-capships too.
2) most important: The firekkans are on a lower technology level than confed. They dont have the techs to develop something that would be even as good as a paradigm, much less better than it. most of firekkans capships were "given" to them by confed ( think of confed as the USA )
3) "The reason I though of giving it very high speed is that you could do things with it that the Confed can't, like raid the kat capital system" Any ship who goes straight into Kilrah would be instantly vaporized by the large fleet they have there. There would be so many missiles fired against the capship in question that the only thing that could save it are phase shields. Which it doesnt has.
4)"Militaries have budgets," So do the firekkan. So, whats the reasoning for a technologically inferior race to develop such a ship? As matter of fact... whats the reasoning of anyone at all to develop such a ship since, given the amount of research, it would not give any profit?
5) "And a Paradigm's hull and armor would be like twice as strong as this ship's"
I have taken out a paradigms shield with two heat seeker missiles. The hull is much stronger... of course. But a destroyer with less than half a paradigm guns, half of its shields, inst a destroyer, its a frigate, and we already have a frigate: Caernaven.
6)"Okay, I didn't know a Kamekh was so small. So the size of caernaven is what?, like 90 meters?"
its about 150 I think. It can be upgraded to about 300, which is what confed uses. Capships in WC games are usually small. A carrier is only 600 meters long. The only bigger ships are like the concordia class ( which is listed as a dreadnaught in WCU ) and the kilrathi super carriers. The kilrathi dreadnaught is a monster of 22kms. On another hand.. Kilrathi older capships ( like the kamekh ) are usually smaller than confed capships. They only began to mass produce bigger ships later in the war.
7) About the ship speed again: The "physics" of WC somehow imply that ships in space have a speed limit, for them to have a better speed they need a better engine.. much like a atmospheric fighter. A veeeeeery fast starfighter has a afterburn speed of 1300kps. What you want is to give a small destroyer more speed than a stiletto. In a WC scale, if it had 250kps for a max speed it would be one of the fastest destroyers in the galaxy, having a speed that usually corvettes do, and there inst a WC engine that would give a capship a speed of 1500kps.
"I'd only argue for a somewhat faster roll speed so that it can flip its turrets side towards the enemy in a cinch."
I am all for implementing different defensive systems for capships. But what you have in mind just inst very capship like IMO. I do that kind of thing with a galaxy.. I roll so I face a enemy, that is lets say attacking me from below, with the side of my ship and can target him with both turrets. i bet you can do the same sort of manuever with a broadsword bomber too, but I just cant see a capship rolling all over in combat. Its much easier to just place turrets at its top.
9) "The other advantage it will have is a special thermal management coating that will allow it to fire its guns continously at a very high rate. So the 3 turrets could deliver a serious punch."
The reason I said 3 turrets arent enough inst because of firepower. Its mostly about covering all vulnerable areas. If you place two turrets at the front, then the back is vulnerable, if you place two at the back, the front is.. if you place one turret at the middle, other at the back, other at the front, then the middle is very well protected but the front and back are vulnerable. Do not forget that turrets can be destroyed too.
A way around this would be to make the ship smaller. That way the turret density increases. The ship you are talking about sounds a lot like a corvette.. fast and agile, ( for a capship ) but without a lot of firepower. Anyway or another, no matter how fast it is.. I would still place at least two turrets at the ships top, it would be just way too vulnerable to attacks otherwise.
I do know you mean it would have a slow acel and all that, to counterbalance its high speed. But there is no way to counterbalance that... its just too high of a max velocity. We had a example of this before: The razor light fighter. Spirit programed then to be very frail, but fast like hell. It turned out that you absolutely could not hit the things and they were just invulnerable.
About the special thermal management, there is a item in RF that helps to cool down your guns... so thats not special technology. I dont know if it can be equiped in turrets though.
IMO We should have this ship be a step ahead of the Caernaven, but still being "light" So, the closest thing to its class would be "Light Destroyer". Faster than the paradigm, but with less of a punch. I would have about 4 turrets at the top of the ship, spreading in a row along the center like a "spinal chord" and five turrets below too, two at the frong little wings, two at the back bigger wings and one at the very center of the hull.