Growing meshes
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Growing meshes
For soem reason every time I do something to a mesh it increases in size a lot, filesize wise. Does anyone know how to avoid this?
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To modify the texture, I prefer:
convert to xmesh: mesher whatever.bfxm 0_0.xmesh
Edit with notepad: notepad 0_0.xmesh (or whatever)
convert to bfxm:
mesher 0_0.xmesh whatever.bfxm xbc
mesher 1_0.xmesh whatever.bfxm xba
mesher 2_0.xmesh whatever.bfxm xba
mesher 3_0.xmesh whatever.bfxm xba
mesher 4_0.xmesh whatever.bfxm xba
...
NOTE: do not perform 'xba' on LOD levels (ie: x_1, x_2, etc.), since that's done automatically when you do the xba in x_0)
convert to xmesh: mesher whatever.bfxm 0_0.xmesh
Edit with notepad: notepad 0_0.xmesh (or whatever)
convert to bfxm:
mesher 0_0.xmesh whatever.bfxm xbc
mesher 1_0.xmesh whatever.bfxm xba
mesher 2_0.xmesh whatever.bfxm xba
mesher 3_0.xmesh whatever.bfxm xba
mesher 4_0.xmesh whatever.bfxm xba
...
NOTE: do not perform 'xba' on LOD levels (ie: x_1, x_2, etc.), since that's done automatically when you do the xba in x_0)
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- Elite
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Oh... If it's UV-mapping, then ok.
In that case, try converting from obj to xmesh:
mesher whatever.obj 0_0.xmesh oxc
...and take a look at it. That way, you can tell why is size being increased.
Even try
obj->xmesh->bfxm
If size does not increase when doing that, then it's what I suspected a while ago: the obj importer is broken (I had some trouble with it a while ago, but wasn't sure if it was mesher or the file itself).
In that case, try converting from obj to xmesh:
mesher whatever.obj 0_0.xmesh oxc
...and take a look at it. That way, you can tell why is size being increased.
Even try
obj->xmesh->bfxm
If size does not increase when doing that, then it's what I suspected a while ago: the obj importer is broken (I had some trouble with it a while ago, but wasn't sure if it was mesher or the file itself).