want something to do?spiritplumber wrote:I'd generally like the asteroids to be WC3 style (big, sparse, not moving) and possibly blowuppable.... and hardware fog sounds like a great idea ^_^; also for nebulas...
Try this.
First compile all the Asteroids in
http://cvs.sourceforge.net/viewcvs.py/w ... Asteroids/
in single files with all the LOD’s
Second write a script to generate multiple sizes for the asteroids (scale the model) and apply simple physics to each asteroid created, a few will be big and lumbering, and require massive damage to destroy, and then there are more smaller asteroids, that can be destroyed.