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Turrets

Posted: Thu Aug 11, 2005 6:08 pm
by Fireskull
I have noticed that the reactors of the turrets get depleted rather quickly, and after only two shoots they begin firing only one of their two guns. I have tested this with particle and meson guns.

This halves the firepower of turrets, and even if you can afford a better reactor you cant change the one in the turrets.

Maybe the best solution for this is to give a slightly better reactor to turrets?

Posted: Thu Aug 11, 2005 10:03 pm
by spiritplumber
I'm going to try to bind the turret reactor level to the reactor level of the parent unit.

Posted: Thu Aug 11, 2005 10:08 pm
by smbarbour
You can try to bind the radar too if you can.

Posted: Thu Aug 11, 2005 11:45 pm
by spiritplumber
So what else do we want to bind? This is a fairly extensive change in the VS code, so I have to clear it by the experts. :)

I wanted to say that turretradar= mainradar and turretreactor=mainreactor/numberofturrets. (This gives the player the option of, say, deciding to carry 1 turret only on their Galaxy in order to put big guns on it).