Model: Luxury Goods
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Model: Luxury Goods
I was doing some of the smaller stuff. Here is a textured version of a luxury goods container. 320 triangels. There is also a PPL-map.
If someone feels he can do a major improvement on that texture I can supply him with an easy to draw on color-coded version (every face on the model has a different color, so you can easily identify wich part of the texture image maps to wich face). Just for your infomarion: this image has no shadows (everything you see is on that texture).
Any comments or suggentions are very welcome!
If someone feels he can do a major improvement on that texture I can supply him with an easy to draw on color-coded version (every face on the model has a different color, so you can easily identify wich part of the texture image maps to wich face). Just for your infomarion: this image has no shadows (everything you see is on that texture).
Any comments or suggentions are very welcome!
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Hehe, your responses are very surprising indeed. In fact, there was a request to model that very cargo-item somewhere in the old forum. It is a part of the WCU I believe. Here is an original screenshot:
It is a real pain though to model all those details one can see in the blueprint AND staying below the magic 350 tricount.
It is a real pain though to model all those details one can see in the blueprint AND staying below the magic 350 tricount.
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Hehe, I did a little update on that texture (just refined it a little). But how do I get it into the game (WCU and Privateer, maybe VS?), where do I send it to?
Further, here is a textured model of "advanced fuels" which should also not fly around in ordinary boxes when left over from a ship's explosion. For the sake of conveniece I included the original picture at the lower right corner (taken from Privateer). (I'm sorry that I didn't exacly replicate all the colors. ) The minimum nuber of tris for this model is 112. (The picture is two times subdivided. ) Same question here: how do I get it into the game?
Does anyone care about highres renderings for the cargo-buying/selling-screen? (What are the dimensions of such a picture? Transparent background or colored?)
Comments and remarks are very welcome!
(A PPL-map is also available for that model.)
Further, here is a textured model of "advanced fuels" which should also not fly around in ordinary boxes when left over from a ship's explosion. For the sake of conveniece I included the original picture at the lower right corner (taken from Privateer). (I'm sorry that I didn't exacly replicate all the colors. ) The minimum nuber of tris for this model is 112. (The picture is two times subdivided. ) Same question here: how do I get it into the game?
Does anyone care about highres renderings for the cargo-buying/selling-screen? (What are the dimensions of such a picture? Transparent background or colored?)
Comments and remarks are very welcome!
(A PPL-map is also available for that model.)
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Those are wonderful and I will be very happy to put them in WCU! Especially the fuel (for tankers).
I have a problem though, and that is -- those models are a bit TOO detailed... I may have to scale down the poly count in the interest of playability, reason being that you usually see lots of cargo boxes at once.
Wonderful work!
I have a problem though, and that is -- those models are a bit TOO detailed... I may have to scale down the poly count in the interest of playability, reason being that you usually see lots of cargo boxes at once.
Wonderful work!
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- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
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Less than 400 tris is great for cargo my email is spiritplumber at gmail dot com , drop me a line and i'll put your stuff in.
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
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Getting it into VS might be difficult, because it looks very similar to items based off Wing Commander IP (intellectual property) and VS wants to be separate from any IP of that nature. If you were to create new items that did not correspond to any known game's IP suite, they'd probably love to include it.
Over at WCU, we're Wing Commander oriented anyways so this is perfect. Many thanks! Just shoot an email to spiritplumber and we'll start plugging them in right away.
Over at WCU, we're Wing Commander oriented anyways so this is perfect. Many thanks! Just shoot an email to spiritplumber and we'll start plugging them in right away.
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My position re IP is:
(1) It's a fan game, of COURSE it's based off WC IP. Duh.
(2) None of us are doing this for profit (although it's a nice thing to put on a resume ^-^ )
(3) EA can kiss my shiny metal ass. They ruined C&C and they ruined WC, as far as I'm concerned, so I'm taking care of it. (In another life I did the Wasteland Wars and Tiberian Horizon mods for Red Alert 2 and Tiberian Sun). I'll stop working on this stuff the moment they resurrect either, but not before.
(1) It's a fan game, of COURSE it's based off WC IP. Duh.
(2) None of us are doing this for profit (although it's a nice thing to put on a resume ^-^ )
(3) EA can kiss my shiny metal ass. They ruined C&C and they ruined WC, as far as I'm concerned, so I'm taking care of it. (In another life I did the Wasteland Wars and Tiberian Horizon mods for Red Alert 2 and Tiberian Sun). I'll stop working on this stuff the moment they resurrect either, but not before.
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
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