Works for me; did you try Refresh/Reload?
OT:
Mkruer, forgot your thread in the art vetting forum? It's gathered some more replies, I've noticed.
/OT
WCU Database Design & Documentation
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Are you using IE? if so IE does not support PNG files. Tthat’s the reason.Privateer Ferrius wrote:For some reason or another, the table is just coming up as a red X for me, and I take it that's not what you intend.
I know you believe you understand what you think I said.
But I am not sure you realize that what you heard is not what I meant.
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Nope, I'm using the latest build of Firefox.
@Halleck: Even newer versions of IE don't properly support PNGs. They never respected the transparency flag properly and this leads to problems, even if the image doesn't have any pixels indexed to the alpha colour.
@Halleck: Even newer versions of IE don't properly support PNGs. They never respected the transparency flag properly and this leads to problems, even if the image doesn't have any pixels indexed to the alpha colour.
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Here you go:
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This is the section of the DB that’s has been broken into smaller parts..Privateer Ferrius wrote:Stupid question: The highlighted stuff is what we are focussing on, correct? Or is it what's already been completed?
A thought: the A_Table thing is kinda redundant
A for the A_Table, its just a name so i could find what table i was working on easily not and not the final name. the purpose of this is to go though and break everything rearrange all the tables and then apply it to the real DB.
I know you believe you understand what you think I said.
But I am not sure you realize that what you heard is not what I meant.
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Database Hooks
A database hook is a file that needs to be stored with the model that tells the database what it (the model) is the parts and the connection points for mounting weapons.
I myself want to keep this is idiot proof as possible. For this reason the only thing I was planning on saving in this config file was something along the lines
* Center point (x,y,z)
* Up vector (x,y,z)
* Forward vector (x,y,z)
Center point is rather obvious.
"Up vector" points in the direction that is to be locally considered "upwards".
"Forward vector" points in the direction that is to be locally considered "forward" - usually, for mounts, the "neutral" direction (for instance, the one in which non-autotracking bolts leave the weapon).
Or
Position/Orientation system:
* Center point.
* Rotation quaternion.
Quaternions need 4 values: x,y,z,w
*Mount Type
*Mount Space
*Texture Types/List
Anthign else places in the file would not be directly related to the DB.
Klauss, can you help fill in the details?
A database hook is a file that needs to be stored with the model that tells the database what it (the model) is the parts and the connection points for mounting weapons.
I myself want to keep this is idiot proof as possible. For this reason the only thing I was planning on saving in this config file was something along the lines
* Center point (x,y,z)
* Up vector (x,y,z)
* Forward vector (x,y,z)
Center point is rather obvious.
"Up vector" points in the direction that is to be locally considered "upwards".
"Forward vector" points in the direction that is to be locally considered "forward" - usually, for mounts, the "neutral" direction (for instance, the one in which non-autotracking bolts leave the weapon).
Or
Position/Orientation system:
* Center point.
* Rotation quaternion.
Quaternions need 4 values: x,y,z,w
*Mount Type
*Mount Space
*Texture Types/List
Anthign else places in the file would not be directly related to the DB.
Klauss, can you help fill in the details?
I know you believe you understand what you think I said.
But I am not sure you realize that what you heard is not what I meant.
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But I am not sure you realize that what you heard is not what I meant.
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As if this isn’t confusing enough....
There are a lot of changes to database structure form the last one. Now every unit is an item, and shares a unified category schema. In addition every item can have allocation points, and that mean that every object can be a sub object of a larger object (or that’s were this is headed) right now there are a few missing links, mainly in regards to those sub objects.
Because it’s totally pointless because there are only three people on this entire board that understand what the hell I am saying, I am proud to present. “The, I can’t believe its not better edition. 0.1.16â€
There are a lot of changes to database structure form the last one. Now every unit is an item, and shares a unified category schema. In addition every item can have allocation points, and that mean that every object can be a sub object of a larger object (or that’s were this is headed) right now there are a few missing links, mainly in regards to those sub objects.
Because it’s totally pointless because there are only three people on this entire board that understand what the hell I am saying, I am proud to present. “The, I can’t believe its not better edition. 0.1.16â€
I know you believe you understand what you think I said.
But I am not sure you realize that what you heard is not what I meant.
Wing Commander Universe Forum | Wiki
Wing Commander: The Wasteland Incident
But I am not sure you realize that what you heard is not what I meant.
Wing Commander Universe Forum | Wiki
Wing Commander: The Wasteland Incident