Would it be too difficult to take the current mission computer interface features and graft it into a nice, authentic PDA or base computer style graphic?
see these gallery shots:
http://vegastrike.sourceforge.net/galle ... WIP?full=1
http://vegastrike.sourceforge.net/galle ... nterface_2
Like the pipBoy in Fallout, or the SirOS laptop in Jagged Alliance, or even the mission computers in the original Privateer, I think that a clever interface can really help a game feel immersive.
cheers,
kilolima
mission computer interface
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Abso-flippin-lutely!, I say. Been saying for a while, the vegastrike screens for commodity exchange, ship upgrades and missions are more functional than the original, but break the artistic continuity of the original game, and become an obstacle with immersiveness. The first of the two pics would be perfect for a mission terminal: dirty, roughed up, with blood stains... perfect.
Wonder if it is too perfect in fact... Not if the planet screens and the rest of the art will also be changed to high res, of course.
Now that I think about it, the inside of ships should be updated too, making 3D models, moving the screens to provide greater visual field. The reason the original game had so much useless fill up material on the dashboards was in fact to reduce the field of view, in order to reduce computations and increase framerate. That's no longer necessary... Wonder if I could try and model ships' insides with Wing3D...
Wonder if it is too perfect in fact... Not if the planet screens and the rest of the art will also be changed to high res, of course.
Now that I think about it, the inside of ships should be updated too, making 3D models, moving the screens to provide greater visual field. The reason the original game had so much useless fill up material on the dashboards was in fact to reduce the field of view, in order to reduce computations and increase framerate. That's no longer necessary... Wonder if I could try and model ships' insides with Wing3D...
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Hi folks.
Those screenshots look pretty cool, but they're flat. The QUINE 5000? comppad for Privateer had 'buttons' that moved.
It wouldn't take a lot to make static buttons, and possibly a little more effort to have moving buttons. The only problem is if the interface changes from sector to sector (or system to system)... It might be worthwhile to come up with a subteam or todo list for comp interfaces.
Those screenshots look pretty cool, but they're flat. The QUINE 5000? comppad for Privateer had 'buttons' that moved.
It wouldn't take a lot to make static buttons, and possibly a little more effort to have moving buttons. The only problem is if the interface changes from sector to sector (or system to system)... It might be worthwhile to come up with a subteam or todo list for comp interfaces.
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Exactly. The computer code needs to have a plug-in interface that can take any number of "skins".
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Latest version of LaGrande noodleworks (scroll down).
An evolving La Grande How-To...
The non-working, but latest, CineMut test_bike
PU (Privateer: Parallel Universe's Home). WC or Privateer Drayman for you?
WCpedia --The Wing Commander Encyclopedia-- From Angel Deveraux through Belisarius to Zachary Banfeld...
WC Nexus forum, the Moonbase Tycho of WC fans.