[Censored] Asteroids - Game Deleted
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[Censored] Asteroids - Game Deleted
Just wanted to tell you, that I was really angry yesterday. Because there was a full row of those "fly there, then fly there"-missions in the later plotline, where you have scan several points inside asteroid-fields. My ship crashed several times, because sometimes there are such very fast moving asteroids, which hit you from behind ... so you can't try to avoid them ... (I always fly with outside-view (F5) in thoses fields).
Just wanted to tell, 'cause it is really annoying!
And the save-option just in bases is also fuck! Why not saving everywhere in space or at least at jump points?
Just wanted to tell, 'cause it is really annoying!
And the save-option just in bases is also fuck! Why not saving everywhere in space or at least at jump points?
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What, should asteroids be there just for everyone's pleasure? Or no asteroids is better? After all, they're asteroids for god's sake
Some even say that they aren't nearly as dangerous as in original Privateer, so what if one hits you from behind? You'll lose half or so of your shields? Oh dear. And I recently INCREASED collision damage value in vegastrike.config to make asteroids a bit more exciting...
Some even say that they aren't nearly as dangerous as in original Privateer, so what if one hits you from behind? You'll lose half or so of your shields? Oh dear. And I recently INCREASED collision damage value in vegastrike.config to make asteroids a bit more exciting...
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Personally, I think it would be better if asteroids were destroyable and did more damage. That way they'd be more exciting AND a bit easier to avoid. also, it would be really nice if you could tell you turrets to target asteroids (nudge, wink).
"The price of freedom is eternal vigilance."-Admiral Geoffrey Tolwyn
Long live the Confederation!
Long live the Confederation!
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I create some asteroids that were more like the WC original though not destructible into smaller fragments, but never got around to actually getting them converted into bxfm format mainly because of the LOD issues.
I will see what i can do
I will see what i can do
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I admit that having the sleek ship I spent upwards of half a million creds on being overtaken by derelict pieces of rock is a bit annoying, but if it's how it can be done, it's how its goig to be done. In Privateer, the asteroids were easily avoided by simply pitching up and down. The asteroids weren't static because generating that many objects on a 486 was simply impossible; by the time WCIII came around, machines were faster and those fields became feasible. Static asteroids are the answer; we just dodge around them as burrows did in the game's intro, as long as the AIs know better than to barrel into every asteroid they find.
Imagine a Retro talon with stormfire guns on all hardpoints. Now load really big shells into those stormfires, and have that Retro charge you head on, unloading those stormfires right into your face.
That's how the asteroids in the origional Priv was like, and ppl, I HATED them!! When I found out how to hack them out, out they were post haste.
The asteroids in the remake are at least mostly tolerable compared.
I much prefer the asteroids in WC 4 and Prophecy. You knew where they were and could avoid them even with afterburners. None of this getting hosed by stormfires full of rocks buisness everybody seems to want back.
Verily, I rest my case.
That's how the asteroids in the origional Priv was like, and ppl, I HATED them!! When I found out how to hack them out, out they were post haste.
The asteroids in the remake are at least mostly tolerable compared.
I much prefer the asteroids in WC 4 and Prophecy. You knew where they were and could avoid them even with afterburners. None of this getting hosed by stormfires full of rocks buisness everybody seems to want back.
Verily, I rest my case.
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