asteroids and framerate

Discuss the Wing Commander Series and find the latest information on the Wing Commander Universe privateer mod as well as the standalone mod Wasteland Incident project.
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JKeefe
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asteroids and framerate

Post by JKeefe »

I've been playing with 6xAA and 16xAF, with temporal AA enabled. My specs are:
128MB 9800 Pro
P4 2.4C @ 3000 MHz
Asus P4P800 motherboard

Temporal AA forces Vsync on, and my refresh rate at 1600x1200 is 85 Hz. When I first tried these graphics settings, I was concerned that they would be too much, as they obviously would bring my system to its knees in any fully 3D app. But, I figured that since only the ships and bases are 3D in Privateer Remake, I'd give it a shot. I flew around for a while in 009b and things were fine - the framerate stayed at 85 constantly.

Now, in the development version, framerate drops bigtime in or around asteroid fields. Did anything about asteroids change from 009b? Or did I just not fly into any asteroids in my previous experimentations?
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Post by hellcatv »

I didn't change anything in roid fields

you can turn down some stuff, but I don't think it'll affect your framerate ...

sorry pal guess you just gotta crank down those (ridiculous ;-) ;-) ) settings
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JKeefe
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Post by JKeefe »

Yeah, I know the settings are crazy :)

Down they go.
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Post by JKeefe »

New settings: 4xAA (temporal enabled), 8xAF. Average asteroid field framerate is 45 FPS.

Those are still pretty crazy settings, and I'm happy. :) I can't tell the difference in image quality, anyway.
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Post by mkruer »

Dan, did we ever get those asteroids I made with multiple levels working? I know that the 40 models and 5 textures I made was overkill, however I still think that you should include a few models with one texture. It should me the Asteroids more visually appealing.

The should be under the Miscellaneous directory in WCU
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hellcatv
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Post by hellcatv »

ya I remember the asteroids...didn't get them into game because I haven't had time...
I did however make sure that if we were to get them in game you could blast individual roids...which is kinda cool
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Post by mkruer »

Yeah I am trying to remember who said they wanted to work on that. I believe they were going to take some of my models and crack them. However for a quick fix, just take the model and when it is destroyed, create 3-4 new smaller asteroids with the other models. it should work well.
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Post by JKeefe »

Holy crap there are a lot of asteroids in Delta, Beta, and Gamma.

Down to 2xAA, 4xAF, temporal off. :(
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Post by hellcatv »

hehehee ;-) well you aren't going to be exploring forever--but yes that's a crapload of roids
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Post by JKeefe »

True - I'm done, as a matter of fact - but I think I'll leave the settings where they are.

The only time I ever see jaggies is at bases. It appears 2xAA gets rid of them, so I'm happy. The asteroids don't look any better if I crank the settings, and I barely ever get a good look at a ship up close.
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