Wing Commander Cockpits

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mkruer
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Wing Commander Cockpits

Post by mkruer »

In preparation for the ships update/conversions I decided to capture all the cockpit screen shots from the various games (WC1, WC2, Priv, and WCA) This should be all of them. However one ships that I question is in a game is the Wraith in WC2. CIC reports the ship In the game, but I have yet to find any evidence of it.

Code: Select all

Wing Commander Ships
    Dralthi_Front.png
    Dralthi_Image.png
    Dralthi_Left_Side.png
    Dralthi_Rear.png
    Dralthi_Right_Side.png
    Hornet_Cockpit.png
    Hornet_Image.png
    Hornet_Left_Side.png
    Hornet_Rear.png
    Hornet_Right_Side.png
    Rapier_Cockpit.png
    Rapier_Image.png
    Rapier_Left_Side.png
    Rapier_Rear.png
    Rapier_Right_Side.png
    Raptor_Cockpit.png
    Raptor_Image.png
    Raptor_Left_Side.png
    Raptor_Rear.png
    Raptor_Right_Side.png
    Scimitar_Cockpit.png
    Scimitar_Image.png
    Scimitar_Left_Side.png
    Scimitar_Rear.png
    Scimitar_Right_Side.png
  
Wing Commander 2 Ships
    Broadsword_Cockpit.png
    Broadsword_Image.png
    Broadsword_Left_Side.png
    Broadsword_Rear.png
    Broadsword_Right_Side.png
    Crossbow_Cockpit.png
    Crossbow_Image.png
    Crossbow_Left_Side.png
    Crossbow_Rear.png
    Crossbow_Right_Side.png
    Epee_Cockpit.png
    Epee_Image.png
    Epee_Left_Side.png
    Epee_Rear.png
    Epee_Right_Side.png
    Ferret_Cockpit.png
    Ferret_Image.png
    Ferret_Left_Side.png
    Ferret_Rear.png
    Ferret_Right_Side.png
    Morningstar_Cockpit.png
    Morningstar_Image.png
    Morningstar_Left_Side.png
    Morningstar_Rear.png
    Morningstar_Right_Side.png
    Rapier_F-44_Cockpit.png
    Rapier_F-44_Image.png
    Rapier_F-44_Left_Side.png
    Rapier_F-44_Rear.png
    Rapier_F-44_Right_Side.png
    Saber_Cockpit.png
    Saber_Image.png
    Saber_Left_Side.png
    Saber_Rear.png
    Saber_Right_Side.png

Privateer Ships
    Centurion_Cockpit.png
    Centurion_Left_Side.png
    Centurion_Rear.png
    Centurion_Right_Side.png
    Galaxy_Cockpit.png
    Galaxy_Left_Side.png
    Galaxy_Rear.png
    Galaxy_Right_Side.png
    Orion_Cockpit.png
    Orion_Left_Side.png
    Orion_Rear.png
    Orion_Right_Side.png
    Tarsus_Cockpit.png
    Tarsus_Left_Side.png
    Tarsus_Rear.png
    Tarsus_Right_Side.png
    Turret_Cockpit.png

Wing Commander Armada
    Arrow_Cockpit.png
    Arrow_Left_Side.png
    Arrow_Rear.png
    Arrow_Right_Side.png
    Banshee_Cockpit.png
    Banshee_Left_Side.png
    Banshee_Rear.png
    Banshee_Right_Side.png
    Dralthi_Cockpit.png
    Dralthi_Left_Side.png
    Dralthi_Rear.png
    Dralthi_Right_Side.png
    Gladius_Cockpit.png
    Gladius_Left_Side.png
    Gladius_Rear.png
    Gladius_Right_Side.png
    Goran_Cockpit.png
    Goran_Left_Side.png
    Goran_Rear.png
    Goran_Right_Side.png
    Jrathek_Cockpit.png
    Jrathek_Left_Side.png
    Jrathek_Rear.png
    Jrathek_Right_Side.png
    Korlarh_Cockpit.png
    Korlarh_Left_Side.png
    Korlarh_Rear.png
    Korlarh_Right_Side.png
    Phantom_Cockpit.png
    Phantom_Left_Side.png
    Phantom_Rear.png
    Phantom_Right_Side.png
    Shok'lar_Cockpit.png
    Shok'lar_Left_Side.png
    Shok'lar_Rear.png
    Shok'lar_Right_Side.png
    Wraith_Cockpit.png
    Wraith_Left_Side.png
    Wraith_Rear.png
    Wraith_Right_Side.png
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scheherazade
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Post by scheherazade »

oh, don't forget the WC3 cockpits :)

-scheherazade
MamiyaOtaru
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Post by MamiyaOtaru »

Orion cockpit on the way. Armor, shield, fuel, energy gauges and radar are in place. Need to position the VDUs, sped indicators and on screen text, as well as finish the side and back views (easy since there are no gauges there)

To ease the creation, I made a small spreadsheet that does the calculations for xcent, ycent, width and height for the .cpt file. You feed it the coordinates (in pixels) of the element and it's dimensions in pixels and it spits back the numbers for the .cpt file. Maybe someday I'll write something that puts them in the .cpt file for you :D
Last edited by MamiyaOtaru on Mon Jun 14, 2004 10:46 pm, edited 1 time in total.
MamiyaOtaru
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Post by MamiyaOtaru »

Cockpits already done:
Centurion
Tarsus
Orion
Galaxy
Hellcat
Ferret
Excalibur
Privateer Rear Turret Cockpit
Last edited by MamiyaOtaru on Mon Jun 14, 2004 10:43 pm, edited 4 times in total.
hellcatv
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Post by hellcatv »

scheherazade:
just to let you know, you can't see image attachments unless you bother to login ;-)
if you do you'll see a great orion :-)

just letting you know cus I found out the hard way ;-)
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mkruer
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Post by mkruer »

MamiyaOtaru did you just use the images directly? If so i may have somthign to improve the quality. but it will take a while to get.

Check back with you tomarrow
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But I am not sure you realize that what you heard is not what I meant.

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MamiyaOtaru
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Post by MamiyaOtaru »

No, I didn't. They'd be pretty blocky if I did :D Upping 320*200 to 1024*768 can only be done so well LOL. If you can make them better though, go for it. They (improved graphics) can be dropped in pretty easily. Positioning instruments is the hard (well, time consuming) part
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Post by mkruer »

Ok here are the Scaled images. You still might have to touch up some areas by hand. but over all these should be better.

Note this is a 400% scale or 1280x800. I would rather have over kill and stretch the image to the screen dimensions then not have enough.
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charlieg
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Post by charlieg »

What you really need is to remake each cockpit so you can have it at any scale.

Then again, there are only so many hours in the day. :roll:

Which makes my post a bit, um, irrelevant. :roll:
mkruer
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Post by mkruer »

What needs to happen is to make the cockpit a 3d model, then it wont matter.
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scheherazade
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Post by scheherazade »

well, since there are multiple cockpits available, just have
a) blank cockpit (the line graphics open screen)
b) 2d texture cockpit, taken directly from the classic games
c) 3d cockpit, made to emulate the classics

-scheherzade
Bob McDob
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Post by Bob McDob »

The Wraith's in WC Academy - it only got put in WCII because they share the same engine.
MamiyaOtaru
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Post by MamiyaOtaru »

One more done. formerly a shot of the orion cockpit here. removed as my upload quota is reached. after 2 pics, yay
Last edited by MamiyaOtaru on Sun Jul 11, 2004 9:59 am, edited 1 time in total.
hellcatv
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Post by hellcatv »

beautiful
only recs are:
a) fix SET
b) fix KPS
c) fix AUTO

all 3 look ugly and the rest looks so pretty it really drags things down

anyhow word: be sure to commit this stuff to the svn repository or at least back it up in several places
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MamiyaOtaru
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Post by MamiyaOtaru »

Thanks

I rather like the chunky fonts :D I just wish the numbers next to SET and KPS were chunky too ;) Anyone else have a preference one way or the other?
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Post by Bob McDob »

Yeah, the fonts are fugly, fix them now!!! :evil:

:)
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Post by SteelRush »

mkruer wrote:What needs to happen is to make the cockpit a 3d model, then it wont matter.
Yeah, I was thinking that also. I've looked over all the cockpits and while pretty and nostalgic, they are very dated looking. This is understandable since they are dated coming from games that came out in the mid-90s. :lol:

Right now, the most pressing priority is getting this game from concept to alpha stage, so I am not complaining. I still play the original WC games from time to time with DosBox, so I can't hate them too bad. :wink:
MamiyaOtaru
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Post by MamiyaOtaru »

Tarsus done too. Fonts again chunky. Set and speed a bit off, will tweak them when I know for sure what the font will look like.

Login for pic
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Post by Bob McDob »

Actually, the problem isn't so much that things look "chunky" as the fact that it just seems discongruous with the rest of the look. You have 12-points and then it jumps to this giant, blocky image that doesn't match with the rest of the look. Either make it all high-res or all low-res - mix and match doesn't work.

BTW, nice Talons - who made them?
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Post by MamiyaOtaru »

I hate how they don't match either. I just misunderstood you then as I tend to blame the 12 point font instead of the chunky one :D

I've been trying to figure out how to use a lower res font for the speed and set speed numbers but have had no luck so far. ie: I'd like to use a different front for them than I do for the VDUs. If this proves to be impossible, I'll get a better looking one for "set" and "kps"

So what is 9x12.bmp for? IIRC, that was the font formerly used for the speed numbers. Any way to get it back?

I'm pretty sure darkmage made the talons, someone correct me if I'm wrong
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high_quality_font

Post by ace123 »

there's a variable called high_quality_font in vegastrike.config. Try changing all of those to be value="true"

If that doesn't work then the source code will have to be changed to add bitmap fonts.
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Post by mkruer »

Isn’t there a way to specify fonts on a item by item basis?
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MamiyaOtaru
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Post by MamiyaOtaru »

Naturally the first thing I did was mess with the high quality and anti aliasing font settings in vegastrike config. Setting high quality to true gave me an even smaller font and farked up the VDUs. The distance to target in the targeting view was only about 2/3ds the way down the VDU instead of at the bottom..

Thing is, I'm looking for lower quality fonts, not higher :D

And does a lot really need to be done to add bitmap fonts? Like I said earlier, I could swear 9x12.font was used for the font in earlier versions. But I wouldn't want it to be used for the VDU, so we'd need a way to specify the font per element like mkruer said. I could see that taking a bit of effort.
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