Missions?

Discuss the Wing Commander Series and find the latest information on the Wing Commander Universe privateer mod as well as the standalone mod Wasteland Incident project.
spiritplumber
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Post by spiritplumber »

eep O_O; sounds like a SERIOUS phyton bug... i'll mess with it :) sorry guys.

Can you try to use the dynamic_mission.py from PR or GG and see if it still happens? I'm still not seeing the problem, haven't done a mission that triggers it I guess...
My Moral Code:
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- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
klauss
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Post by klauss »

Hm...
Python bugs usually just crash to desktop.
But, in any case, stderr.txt should show detailed info.
Does anything show in stderr.txt referencing python?
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Post by Hyena »

One of the things I tried was to copy ALL the modules/base PYCs from PR to WCU, and still had the same problem.

Again, new game, wiped universe.
spiritplumber
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Post by spiritplumber »

I think it's a "how many missions does this base offer" counter that doesn't get reset somewhere...
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
klauss
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Post by klauss »

Not only the PYCs... the PY files are those that matter. The PYC are precompiled files, which make things run faster. When things go awkward, it's sometimes because the PYCs are out of synch with PY files. But, what spirit says, is to copy the PY files from GG or PR because those are pretty much bugless (or that bug at least isn't there).
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
Wing Commander Universe
spiritplumber
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Post by spiritplumber »

Ideally, at this stage you should delete the .pyc files pretty much every time you do ANYTHING to the .py files -- the "reset unvierse" batch file does that among other things.

If the mission bug goes away once you:

* put the PR py files in the WCU modules dir
* erase the pyc files
* run wcu again


then I think I know where the problem is...
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
spiritplumber
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Post by spiritplumber »

Bug found and squashed :) upload sometime today after I'm sure that was it.
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
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Post by Hyena »

I'd ask what it was, only I'm a wrench turner and not a programmer...
spiritplumber
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Post by spiritplumber »

it was me being stupid :) for the purpose of mission generation planets weren't counted as bases anymore.
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
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Post by Hyena »

Ok...does that effect the mining bases too? I ask, because, with the exception of flying out to New Detroit, all the problems I've noticed were at Achellies in Troy.

EDIT: well, All the troy bases too, but mostly at Achellies.
spiritplumber
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Post by spiritplumber »

yes, the bug would appear as soon as you land on a planet.
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
mat_yarrow
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Post by mat_yarrow »

Yes! Hope the navigation map will be fixed in the update.
spiritplumber
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Post by spiritplumber »

what happened to the navmap? O_O;
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
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