Debugging

Discuss the Wing Commander Series and find the latest information on the Wing Commander Universe privateer mod as well as the standalone mod Wasteland Incident project.
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spiritplumber
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Debugging

Post by spiritplumber »

I eliminated some bad crashiness that would happen when bases launch fighters.... (it was probably that probem that causes crashes near new constantinople).

if anyone has ANYTHING, crash reports, units.csv edits, even telling me how much to enlarge capships, please email it over! Patch 12 won't have much fanciness outwardly but it should be a lot more stable.


spiritplumber at gmail
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
Fireskull
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Post by Fireskull »

If you could wait until around 12 hours from now, I am going to write a list of what ships need to have their size increased tonight. It wont look "perfect" in game, and some ships may be a bit off... but we can tweak things from there.

And I have been curious about one thing: What is your first language spirit? And where do you live?

I noticed we sorta post here around the same time.
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