Plot NPCs
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Plot NPCs
plot NPC checklist:
All the animations for the main campaign plot NPCs are in.
Faction relations for them are set.
Sound is done.
comms.xml done
Plot needs to be tested
All the animations for the main campaign plot NPCs are in.
Faction relations for them are set.
Sound is done.
comms.xml done
Plot needs to be tested
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Yeah, the comms animations. Turns out each of them has only 4 different frames.. You can repeat them of course So all the plot NPCs have their 4 frames captured and arranged in a reasonable facsimile of speaking, and sounds to go with it. And they are in the plot, so Riordian looks and sounds like himself, Toth, Miggs, etc.
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No no, not like a bad dub, like a comm link with very low bandwidthAnonymous wrote:so are you making them jabber about like a bad dub?
But yeah, that's what they (and the generic talking heads already in there) do. Short of some routine to transform wav data into lip movements like Half Lief 2 has, that's about all that's possible.
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Well, that's what happens when they refuse to ever meet you anywhere besides bars.morki wrote:, that's a joke!?
The face in the dialoge-screen is appealing, but the bar-screen ... they drink like alcohol addicts and have the look of Miggs
And speaking of bars, remind me never to go to school in oxford. I'm just not that interested in a place with bounty hunters hanging out in the campus bars.
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There was an article in Game Developer, a couple of years ago or so, about lipsynching, by someone who made a package for it. Unfortunately, I think it was a commercial package. But there might be something open source out there by the time it gets around to getting really fancy about things.scheherazade wrote:so are you making them jabber about like a bad dub?
maybe there is a way to have a sequence. like :
still = frame 1
talking = loop (frames 2, 3, 4)
tehn have some volume metric, where if the sound for speech is above some threshold, it goes to the talking loop.
There's also an open source package for real time face modeling that in fact models a large number of face muscles individually. I downloaded a demo years ago and it didn't seem to work, but that was long ago. Might be something to dig up if we ever think we'll have 3D bases and faces.
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I've got both of those programs.chuck_starchaser wrote:There was an article in Game Developer, a couple of years ago or so, about lipsynching, by someone who made a package for it. Unfortunately, I think it was a commercial package. But there might be something open source out there by the time it gets around to getting really fancy about things.
There's also an open source package for real time face modeling that in fact models a large number of face muscles individually. I downloaded a demo years ago and it didn't seem to work, but that was long ago. Might be something to dig up if we ever think we'll have 3D bases and faces.
The Lip Sync program is called MiMic, by www.LIPSInc.com
The modeling program is called Poser. I have Poser 4, but they already have Poser 5 out.
Poser 5 will allow Shrek-like Graphics, Poser 4 is close, but the clothes aren't as fluid.
Here's a banner I did for a website, using Poser 4, sorry 'bout the logo.
(But you get the idea.)
I tried uploading a clean image here, but this site has a 10mb limit.
Watch your six!