hello! spiritplumber here!

Discuss the Wing Commander Series and find the latest information on the Wing Commander Universe privateer mod as well as the standalone mod Wasteland Incident project.
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spiritplumber
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hello! spiritplumber here!

Post by spiritplumber »

Miaow, so I'm supposed to put WCU related stuff here? *confuzzled*
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Post by spiritplumber »

eep ^^; just finished punching in the Concordia... the phase transit cannon is interesting. For the record, you CAN use it against the Steltek Drone, if you can persuade it to stand still... I put in antimatter cannon and the Phase Transit to make capship battles more interesting.
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Post by MamiyaOtaru »

Ooh, the Connie! Got a screenie handy?
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Post by hellcatv »

we added you to the WCU project...so you just gotta get the cvs client
find your directory with the patch

then do


cvs -dspiritplumber@cvs.sourceforge.net:/cvsroot/wcuniverse import wcu foo bar

(wcuniverse is a taken module by dmjc... no reason to screw with it-totally outdated)

then you need ot check out your own data
cvs -dspiritplumber@cvs.sourceforge.net:/cvsroot/wcuniverse checkout wcu

then we can help edit it
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Post by spiritplumber »

Understood :) now I gotta figure out CVS and do the latest batch of ships. The hard part so far is making it so fighters appropriately shoot out of the launch bay...
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Post by hellcatv »

the directionality was annoying for perry and new const...I think we at least got perry right for 1.0
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Post by Lone Wolf »

Howdy, spirit and hellcat! I finally figured out where WCU went! Well, here I am, ready to help out (as always).
"The price of freedom is eternal vigilance."-Admiral Geoffrey Tolwyn
Long live the Confederation!
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Update update!

Post by spiritplumber »

Hey.. This is going to be the LAST update with the old system. I'm going to go do the CVS thingy now. Whee!

http://www.spiritplumber.com/priv_remake/wcu-code.zip

MUST DOWNLOAD. These are the definition files for the new AI, new universe, new automap, new units and so on. Small file (300k)

http://www.spiritplumber.com/priv_remak ... update.zip

GET THIS IF YOU ALREADY HAD MY PREVIOUS VERSION. Contains mainly the graphics for the units I've added. Medium file (7mb)

http://www.spiritplumber.com/priv_remake/wcu-data.zip

GET THIS IF YOU DID NOT HAVE THE WCU PATCH AT ALL. Contains all the new unit graphics. Big file (18mb)


What's new?


* A couple of new AI types (interceptor, large capship, and infantry)

* New flight group names for kilrathi, retro and pirates.

* Carriers will occasionally use shuttles when attacking another carrier or a base. Shuttles fly near their targets and deploy assault troops, which travels at low relative speed past the shield and weakens armor.

* A ton and a half new units -- now every faction has their own fighter lineup. Also, lots more capital ships.

* Fighters and bombers launch appropriately from hangar bays, afterburning out, instead of just spawning near the carrier.

* Kilrathi systems can be military (front lines) or civilian, with differences in the type of ships you can find there.

* A nice medley of units from WC1, WC2, Priv, Armada and some WC3.

* Secret ship -- which game is it from? (Won't show up in game, you have to look around)

* Stormfire and leech guns fixed.

* Buyable maps fixed, doesn't show you hidden systems anymore. The idea is to make it so different factions offer different maps eventually.
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Post by Lone Wolf »

Yeehaw! Sounds great. I'm getting it now.
I'm going to go do the CVS thingy now.
Huh? What CVS thingy? Did I miss something (again)?
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Post by spiritplumber »

Not that I am aware of... I'm still not sure how it works, but apparently it's a way for people to cooperate on a project without messing up each other's work. I think I uploaded my relevant stuff with CVS, speaking of which...
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Post by Lone Wolf »

Okay. Now it makes since.
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Post by charlieg »

CVS (Concurrent Versions System) is just a convenient way of saving and organising contributions to a project.

It's not even the best, but it's the industry standard. Things like Subversion and DARCS are better evolutions of the concept of cooperative development.
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Post by spiritplumber »

The older stuff is still in place. BTW, I had to update units.csv coz of a bug with the Arrow... does it means that people will automatically get the new units.csv now?
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Post by charlieg »

If you updated using CVS, yup it should be.

Strange thing is, though, I thought I'd browse CVS of WCU online which promisingly shows you having updated files in the base directory very recently. Worryingly, all of the subdirectories are empty. Is this anonymous CVS being slow? Or sf.net's CVS browsing being broken (quite possible)? Or have some files not been added to the project?
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Post by charlieg »

Hmm there appears to be more under the wcu-code subproject. Gotta say I'm not yet grokking the layout of the wcu CVS. It seems a little disjointed, to say the least.
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Post by spiritplumber »

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Post by Lone Wolf »

So, can those of us who aren't developing but just beta-testing hook up to CVS so that we can get updates as soon as they're uploaded to CVS?
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Post by spiritplumber »

I think so!

If not, I'm going to keep updating the relevant files as best as I can... you tell me what's more comfortable for you. I'm not going to do anything for a few days because I got school stuff to think about and I'm writing a big todo file so I know what I've done/need to do still.
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Post by Lone Wolf »

Okay, I'll get CVS and give it a shot.
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