What does this do?

Discuss the Wing Commander Series and find the latest information on the Wing Commander Universe privateer mod as well as the standalone mod Wasteland Incident project.
Post Reply
Silverain
Expert Mercenary
Expert Mercenary
Posts: 984
Joined: Thu Aug 07, 2003 5:35 am
Location: Brisbane, Land of Oz
Contact:

What does this do?

Post by Silverain »

It's coming...

The Privateer Remake Manual has arrived!

Downloaded Beta6 of the Privateer Remake and decided it needed a dedicated manual. 21.5 work hours and about 8 hours private time later, well, you be the judge. Its missing some artwork though.

P.S. the source word file will be up later.
P.P.S. The file is ~1.4Mb, so one tenth the file size of the beta.

As usual, comments, flames, additional information.

Silverain
THOUGHT CRIME! [points finger] THOUGHT CRIME!
MamiyaOtaru
Privateer
Posts: 729
Joined: Tue Jan 07, 2003 8:32 am

Post by MamiyaOtaru »

I like it a lot.

There are a few locations that appear to me as "bookmark not defined"

You state that ships have fuel enough for 7 jumps. I am fairly sure it is only 6. It was in the original, and that is what it is supposed to be here. If it is in fact 7, I would still change it in the manual pending a fix of the game itself.

The pic of the mining base bar and fixers is good, though that particular combo of bar and fixer (hunter and mining base) has the fixer clipping the table a bit. No biggie, but perhaps it could be swapped. Of course it looks like that in game, so no reason to hide it ;)

The keyboard layout template on the last page is somewhat illegible, but I'm not sure much could be done about that.

Overall, very good. Very comprehensive. It should help out the people who write and ask things like what happened to the map :) Thanks a ton for the effort
Silverain
Expert Mercenary
Expert Mercenary
Posts: 984
Joined: Thu Aug 07, 2003 5:35 am
Location: Brisbane, Land of Oz
Contact:

Post by Silverain »

Fuel: oops, just been reading something on Elite. Will fix.
Will keep an eye out for another mining bar pic.
Keyboard layout is from Shark. Will check.

P.S. re: map. We doing anything about having sector map display. Currently, mapscreen only gives the jump destination systems (unless there's a function I haven't found). Will I need to include sector maps somewhere?
THOUGHT CRIME! [points finger] THOUGHT CRIME!
hellcatv
Developer
Developer
Posts: 3980
Joined: Fri Jan 03, 2003 4:53 am
Location: Stanford, CA
Contact:

Post by hellcatv »

you can press "up" in the interface
and if you want to get the whole gemini map at once without having to explore it
you just need to change
vegastrike.config

edit

<var name="explore_for_map" value="true"/>
to be
<var name="explore_for_map" value="false"/>

in the physics section

or you could just fly to each of the 64 systems ;-)
--Daniel
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
Silverain
Expert Mercenary
Expert Mercenary
Posts: 984
Joined: Thu Aug 07, 2003 5:35 am
Location: Brisbane, Land of Oz
Contact:

Post by Silverain »

Knew about up button - thanks.

Other concern was going on mission to xyz system - how do we find it. Then answered: the mission HUD gives the details.

0.02 up with corrections to fuel and errors.
THOUGHT CRIME! [points finger] THOUGHT CRIME!
MamiyaOtaru
Privateer
Posts: 729
Joined: Tue Jan 07, 2003 8:32 am

Post by MamiyaOtaru »

hellcatv wrote:and if you want to get the whole gemini map at once without having to explore it
you just need to change
vegastrike.config
This would give you the whole WC Universe map actually :D
silverain wrote:Other concern was going on mission to xyz system - how do we find it.
In addition to the HUD telling you where to go, All the systems you will jump through will show up on the sector map, even if you haven't been there before. Rather decent of it.
Silverain
Expert Mercenary
Expert Mercenary
Posts: 984
Joined: Thu Aug 07, 2003 5:35 am
Location: Brisbane, Land of Oz
Contact:

Post by Silverain »

version 0.0.6 now up:

updated:
configuration and launching instructions
new and more information on game settings
IMPORTANT! and Introductions corrected
Mods section png'd the names
Included new key bindings thru manual and quick key guide including the multi function display - the big change
turrets section fixed
added Gemini sector

As always, comments, recommendations, flames etc.
THOUGHT CRIME! [points finger] THOUGHT CRIME!
Silverain
Expert Mercenary
Expert Mercenary
Posts: 984
Joined: Thu Aug 07, 2003 5:35 am
Location: Brisbane, Land of Oz
Contact:

Post by Silverain »

version 0.0.7 now up:

Updated MyFleet re: selling old ships
Updated Save/Load to incorporate new pilot function
THOUGHT CRIME! [points finger] THOUGHT CRIME!
hellcatv
Developer
Developer
Posts: 3980
Joined: Fri Jan 03, 2003 4:53 am
Location: Stanford, CA
Contact:

Post by hellcatv »

nice! committing it!
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
Silverain
Expert Mercenary
Expert Mercenary
Posts: 984
Joined: Thu Aug 07, 2003 5:35 am
Location: Brisbane, Land of Oz
Contact:

Post by Silverain »

version 0.0.8 now up.

Updated: multi function displays information
Updated: nav screens with the new functionality

Still needs review to pick up the small errors, and information for mac and linux users in the setup sections.

If no remaining comments though, will finalise it as version 1.0 for Privateer Remake v1.0 (soon to be released! YAY!)

EDIT
Link to download and save to drive Privateer Remake Manual
THOUGHT CRIME! [points finger] THOUGHT CRIME!
Post Reply