I started to convert Bfxm to .blend

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ezee
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I started to convert Bfxm to .blend

Post by ezee »

Hi .
:!: Mesher is working now , i plan to convert a max of bfxm models to blender file ( with packed textures ) . My personal goal is to use them converted in .mesh format for ogre3d .
But these files could be used by artists to improve the bfxm models from blender .
Also should be used for cinematics purpose ...
So i share with you the link to the folder where i will place the .blends .
Actually , you will find " relaysat " , in 2.67b blender version .
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Relaysat are important piece of strategic gameplay ( not actually , but in a near future ... )
as no news ( and possibly military datas ... ) are transmitted if they are broken .
In my ogre3d version , i plan to add faction logos on them .
And add animation .
The folder :
http://spacetechs.free.fr/VEGASTRIKEDEV ... /original/
:wink:

update : Faction/aera/AsteroidFighterBase ( 10 blends ) -> http://spacetechs.free.fr/VEGASTRIKEDEV ... ions/aera/
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Last edited by ezee on Fri Apr 18, 2014 4:42 am, edited 6 times in total.

Code: Select all

 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }
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loki1950
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Re: I started to convert Bfxm to .blend

Post by loki1950 »

It's a bit easier to convert then to obj/mtl format then importing to blender :wink: check the art section of the svn repo there are already a few assets in .blend format so that you can avoid duplicating work already done.

Enjoy the Choice :)
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ezee
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Re: I started to convert Bfxm to .blend

Post by ezee »

Thank you .
I continue with the aera , for the vessels now :
http://spacetechs.free.fr/VEGASTRIKEDEV ... a/vessels/
agasicles
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agesipolis
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anaxidamus
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areus
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ariston
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charillus :shock: :wink:
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leonidas ( yavok)
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nicander
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Code: Select all

 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }
Vegastrike evolved
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki
ezee
Intrepid Venturer
Intrepid Venturer
Posts: 703
Joined: Tue Feb 11, 2014 12:47 am
Location: FRANCE
Contact:

Re: I started to convert Bfxm to .blend

Post by ezee »

Now the pirates faction :
http://spacetechs.free.fr/VEGASTRIKEDEV ... s/pirates/

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gleaner :shock: 8)
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hidalgo
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hyena
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llama
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mule
Image

plowshare
Image

thales :shock: 8)
Image

Code: Select all

 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }
Vegastrike evolved
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki
loki1950
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Posts: 5841
Joined: Fri May 13, 2005 8:37 pm
Location: Ottawa
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Re: I started to convert Bfxm to .blend

Post by loki1950 »

The URL for the svn masters repo http://sourceforge.net/p/vegastrike/cod ... s/vessels/ only a few have .blend files associated with them some are .wings files (Wings3D).

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
klauss
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Re: I started to convert Bfxm to .blend

Post by klauss »

Also, those models need smoothing fixed (ie: vertices split when appropriate). It's a chore, a manual chore, but very needed.

In any case, most of those are old, deprecated models anyway.
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