Shmrn tech part 2

The most appropriate place for Questions, Queries, and Quandaries regarding the nature of the Vega Strike universe and its past, present, or future history. Home to the occasional unfortunate RetCon.
Post Reply
abysswolf
Merchant
Merchant
Posts: 54
Joined: Thu Nov 29, 2012 1:17 pm

Shmrn tech part 2

Post by abysswolf »

Which technological fields do they excel at relative to the other factions and how does this translate into game-play?
biological, computational, energy generation and industrial manufacture

superior handling of fire at large distances, better radars and cheaper ships
Which technological fields have they fallen behind in relative to the other factions and how does this translate into game-play?
healthfare (they prefer to replace a damaged organ instead of repairing it having to fall back their wounded to hospitals), practicity of their crafts and overall mobility of their fleets due their sturdyness of having factories and laboratories in their heavyest vessels
What are the advantages and disadvantages of their weapons versus those of the other factions and how do their tactics with these differ?
advantages are in range, accurancy and firepower
disavantage are low firing rate and overal slugishness
What are the advantages and disadvantages of their interceptors versus those of the other factions and how do their tactics with these differ?
advantages, high speed, and durability backed by the powerfull radars of capships
disavantages, only manheuvering device being vector trusting
What are the advantages and disadvantages of their fighters versus those of the other factions and how do their tactics with these differ?
their fighters are nothing more than stripped down interceptors they are far more armed but they lack on versatility as they are more a hit and run crafts
What are the advantages and disadvantages of their assault craft versus those of the other factions and how do their tactics with these differ?
they are to reinforce fighters and interceptors so they carry little to none heavy turrets and a large number of missile pods and gatling guns to make a barrage of anti fighter fire in order of their craft to enter, attack and return
What are the advantages and disadvantages of their bombers versus those of the other factions and how do their tactics with these differ?
bombers are differently equipped interceptors they lack however of their defensive weaponry focusing on missile and bombing attacks they have however more trust and manheuverability
What are the advantages and disadvantages of their light capital ships versus those of the other factions and how do their tactics with these differ?
as they are oriented to long ranges when they are facing same weighted ships in close quarters their main batteries are useless
What are the advantages and disadvantages of their medium capital ships versus those of the other factions and how do their tactics with these differ?
at this point they start to suffer low manheuverability and the overpowerness disctinctive of their tech line
What are the advantages and disadvantages of their heavy capital ships versus those of the other factions and how do their tactics with these differ?
they are powerhogs capable of destroying anything in range however they are slow as a brick
What are the advantages and disadvantages of their stations and infrastructure versus those of the other factions and how do their uses for these differ?
they can manufacture anything needed for their fleets right away, fast and reliably but their main purpose are hospital centers and reinforcement disposal facility
Tech:
industrial-computational
Weapons:
heavyest : coil guns and railguns
midweight: MIRV missiles
lightweight: gatling guns
Tactics:
blitzkrieg, artillery siege
Installations:
hospitals, shipyards and factories
Post Reply