First RPG elements in vegastrike evolved , preview video :
https://sourceforge.net/p/vegastrikevo/ ... gastrike-/
First RPG elements in vegastrike evolved
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- Intrepid Venturer
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First RPG elements in vegastrike evolved
Code: Select all
if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
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Vegastrike evolved wiki
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- The Shepherd
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Re: First RPG elements in vegastrike evolved
I could design some characters in makehuman they import quite easily into blender for costuming and animations just have to work a bit on the weighting what's your poly budget as the base mesh can be covered with either low or hi poly proxies so for pre-rendered cut scenes use of the hipoly models would be ok.
Enjoy the Choice
Enjoy the Choice
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Re: First RPG elements in vegastrike evolved
Cool Loki .
I was waiting for you ... ^^
I have no poly budget here because i render 2D poses .
For now , it is sufficient if the characters have " souls " .
I have in mind to animate them later , with the fixers also .
I want to render 3d models too , using the same functions than those used for the vessels in the launchpad . Then write my own mesh animation class for avatars .
So have a lowpoly version is always a good idea ...
The class Avatar will exist first in python , then his counterpart in c++ for wrap python .
I am actually writing an helper class to build Menu , MenuPages and their content , in python . It's based on the Base module and Gui module .
My module is called menuBuilder and it will be a part of a sdk for modders .
A menuPage will have simple functions to draw Avatars , like other gui elements .
If you look in my "sprites " folder , you will see changes i prepared for that evolution:
A new folder , " Avatars " is now beside the bases and interface folders :
https://sourceforge.net/p/vegastrikevo/ ... a/sprites/
In the interface folder , there is a new folder , " dressroom " .
It is a room dedicated to character selection and setup .
All that folders are already known by menuBuilder.py , so using it will simplify the work
for the integration of new characters . I will write some instructions later , when the module will be 100 % operational . The version uploaded don't contains the class i'm working on, i have tested it tonight , and the MenuPages class works .
I need to write now the master Menu class that will hold all the menuPages .
And do the same for the computer ( rewrite of computer-lib.py )
A lot of work in perspective , but the results are so cool ...
Let me know when you will have something to show ?
thank you !
I was waiting for you ... ^^
I have no poly budget here because i render 2D poses .
For now , it is sufficient if the characters have " souls " .
I have in mind to animate them later , with the fixers also .
I want to render 3d models too , using the same functions than those used for the vessels in the launchpad . Then write my own mesh animation class for avatars .
So have a lowpoly version is always a good idea ...
The class Avatar will exist first in python , then his counterpart in c++ for wrap python .
I am actually writing an helper class to build Menu , MenuPages and their content , in python . It's based on the Base module and Gui module .
My module is called menuBuilder and it will be a part of a sdk for modders .
A menuPage will have simple functions to draw Avatars , like other gui elements .
If you look in my "sprites " folder , you will see changes i prepared for that evolution:
A new folder , " Avatars " is now beside the bases and interface folders :
https://sourceforge.net/p/vegastrikevo/ ... a/sprites/
In the interface folder , there is a new folder , " dressroom " .
It is a room dedicated to character selection and setup .
All that folders are already known by menuBuilder.py , so using it will simplify the work
for the integration of new characters . I will write some instructions later , when the module will be 100 % operational . The version uploaded don't contains the class i'm working on, i have tested it tonight , and the MenuPages class works .
I need to write now the master Menu class that will hold all the menuPages .
And do the same for the computer ( rewrite of computer-lib.py )
A lot of work in perspective , but the results are so cool ...
Let me know when you will have something to show ?
thank you !
Code: Select all
if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki
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- The Shepherd
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- Joined: Fri May 13, 2005 8:37 pm
- Location: Ottawa
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Re: First RPG elements in vegastrike evolved
I do have a few WIP shots of Jarek the hauler the first fixer for the mini quest will post a few sceenies tomorrow after I upload them to my photobucket account My main problem will be clothing the models so that they will animate properly ATM Jarek is in denim overalls and a t-shirt working on a ship suit for him.
Enjoy the Choice
Enjoy the Choice
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
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Re: First RPG elements in vegastrike evolved
An idea for you : Make a female and a male SHAPER , they could be nudes covered by a
black spiderman-like outfit .
I need to have all the species in the dressroom , and the shapers will be attractive by their... sensual attributes .
No ?
Code: Select all
if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki
-
- Intrepid Venturer
- Posts: 703
- Joined: Tue Feb 11, 2014 12:47 am
- Location: FRANCE
- Contact:
Re: First RPG elements in vegastrike evolved
Update : Code demonstration for modders + video showing the result :
https://sourceforge.net/p/vegastrikevo/ ... gastrike-/
https://sourceforge.net/p/vegastrikevo/ ... gastrike-/
Code: Select all
if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki
-
- The Shepherd
- Posts: 5841
- Joined: Fri May 13, 2005 8:37 pm
- Location: Ottawa
- Contact:
Re: First RPG elements in vegastrike evolved
thought of that about an hour after I posted my comment even have a model in mind for the male a freind.ezee wrote:
An idea for you : Make a female and a male SHAPER , they could be nudes covered by a
black spiderman-like outfit .
I need to have all the species in the dressroom , and the shapers will be attractive by their... sensual attributes .
No ?
Enjoy the Choice:)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
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- Intrepid Venturer
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- Joined: Tue Feb 11, 2014 12:47 am
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Re: First RPG elements in vegastrike evolved
I just created an Avatar class .
It is designed to add itself in a pre-existing page .
Very easy to use , see the commit for details :
https://sourceforge.net/p/vegastrikevo/svn/13711/
It is designed to add itself in a pre-existing page .
Very easy to use , see the commit for details :
https://sourceforge.net/p/vegastrikevo/svn/13711/
Code: Select all
if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki